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Shooter
Main article: Shooter game
A shooter game focuses primarily on combat involving projectile weapons, such as guns and missiles. They can be divided into first-person and third-person shooters, depending on the camera perspective. Some first-person shooters use light gun technology.
[edit]First-person shooter
First-person shooter video games, commonly known as FPSs, emphasize shootingand combat from the perspective of the character controlled by the player. This perspective is meant to give the player the feeling of "being there", and allows the player to focus on aiming. Most FPSs are very fast-paced and require quick reflexes on high difficulty levels. The fast-paced and 3D elements required to create an effective looking FPS made the genre technologically unattainable formost consumer hardware systems until the early 1990s. Wolfenstein 3D was the first widely known FPS, and Doom was the first major breakthrough in graphics; it used a number of clever techniques to make the game run fast enough to play on consumer-grade machines. Since the release ofDoom, most FPS games now have a multi-player feature to allow competition between multiple players. Games such as TeamFortress, Halo, Killzone, Metroid Prime, Unreal Tournament,Quake, Half-Life, Call of Duty, TimeSplitters and Battlefield are in the ever-expanding first-person shooter genre.
[edit]MMO FPS
Massively multiplayer online first person shooter games (MMOFPS) are a genre of massively multiplayer online games that combines first-person shooter gameplay with a virtual world in which a large number ofplayers can interact over the Internet. Whereas standard FPS games limit the number of players able to compete in a multiplayer match (generally the maximum is 64, due to server capacity), hundreds of players can battle each other on the same server in an MMOFPS. An example of a MMOFPS is PlanetSide 2.
[edit]Light gun shooter
Light gun shooters are a genre of shooter genre designed for use witha pointing device for computers and a control device for arcade and home consoles.[10][11][12] The first light guns appeared in the 1930s, following the development of light-sensing vacuum tubes. It wasn't long before the technology began appearing in arcade shooting games, beginning with the Seeburg Ray-O-Lite in 1936. These early light gun games used small (usually moving) targets onto which alight-sensing tube was mounted; the player used a gun (usually a rifle) that emitted a beam of light when the trigger was pulled. If the beam struck the target, a "hit" was scored. Modern screen-based light guns work on the opposite principle—the sensor is built into the gun itself, and the on-screen target(s) emit light rather than the gun. The first light gun of this type was used on the MITWhirlwind computer. Some "light gun" games actually use guns mounted on joysticks, giving the illusion of using a light beam, but all control is transferred through the movement of the stick; notable examples of this include T2: The Arcade Game, Revolution X,[13] Silent Scope,[14] and Space Gun.[15]
[edit]Shoot 'em up (SHMUP)
A shoot 'em up (or shmup for short), or arcade shooter, is a genreof shooter game in which the player controls a character or vehicle (most often aspacecraft) and shoots large numbers of enemies, while dodging incoming projectiles. Games in this genre call for fast reactions and memorization of enemy patterns. The genre became prolific with the release of Space Invaders in 1978 and this popularity continued as the genre evolved throughout the 1980s and 90s. Shoot 'em upscurrently retain a niche appeal, particularly in Japan.[16] The roots of the genre can be traced back to Spacewar!, developed in 1962 and later released as an arcade game.
[edit]Tactical shooter
Tactical shooters are variations on the first-person shooter genre, which focus on realism and emphasize tactical play such as planning and teamwork (for example, co-ordination and specialised roles)...
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