X FLURRY Give this character a close combat action. It makes two separate close combat attacks
as free actions (making two separate attack rolls) against one or two adjacent targets. Resolve the first attack before making the second. If this character loses Flurry before it makes the second attack, it can’t make the second attack.
X LEAP/CLIMB When you givethis character a move action, it automatically breaks away
and ignores the effects of characters, hindering terrain, elevated terrain, and outdoor blocking terrain on movement (but it can’t end its movement on blocking terrain). When you give this character a close combat action, it can target a character regardless of the target’s elevation.
X PHASING/TELEPORT Give this character a poweraction and move it up to its
speed value. It automatically breaks away and ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement (but it can’t end its movement on blocking terrain).
X EARTHBOUND/NEUTRALIzED This character possesses standard speed
), defense ( ), and damage ( ) combat abilities and symbols instead of its ( ), attack (combat abilities and symbols. This power can’t be countered.
X CHARGE Give this character a power action; halve its speed value for the action. Move this X MIND CONTROL Give this character a power action; it makes a close combat or
character up to its replacement speed value and then give it a close combat action as a free action. A character with this power ignores knock back.
rangedcombat attack as a free action. A successful attack deals no damage; instead, the target becomes friendly to your force and opposing to your opponent’s force, and any of the target’s canceled powers return until it returns to its owner’s force. Each target hit can be assigned one action as a free action. Immediately after resolving this action, the target becomes an opposing character to you andfriendly to its owner’s force. This character takes 1 damage for each 100 points of the successfully hit targets’ combined point value. If this character has a range value of 0, its range value is 4 for purposes of this power and can’t be further modified.
X PLASTICITY This character breaks away on break away results of 2–6. Opposing
characters must roll a 6 to break away from thischaracter. Adjacent opposing characters that can use Plasticity ignore the effects of each other’s Plasticity.
X FORCE BLAST Give this character a power action and roll a d6; a single target adjacent
opposing character is knocked back from this character a number of squares equal to the result.The target automatically breaks away, and can move through squares adjacent to opposing characters.The target can be dealt knock back damage.
X HYPERSONIC SPEED Give this character a power action. It automatically breaks
away and can move through squares adjacent to opposing characters. During its move, this character can as a free action make one close combat or ranged combat attack with its range value halved for the attack.This character must be in a square where it could legally endits move in order to make the attack. This character can continue to use the rest of its movement (if any) after making the attack.
X STEALTH Any line of fire drawn to this character that crosses hindering terrain, including a
square of hindering terrain occupied by this character, is blocked.
X RUNNING SHOT Give this character a power action; halve its speed value for the
action.Move this character up to its replacement speed value and give it a ranged combat action as a free action. This character must declare a target to which it can draw a clear line of fire from the square where it ends its move in order to use this power.
X SPECIAL POWER This character has a special speed power. See this character’s
character card for more information.