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Dead Space: FAQ/Walkthrough by TheGum
Version 1.2, Last Updated 2008-10-31 View/Download Original File
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************
* Dead Space *
************

**************
Dead Space FAQ
For PS3, XBox 360
Version 1.2 (10/31/08)
Written by Brad Russell "TheGum"
Email: lunatic_252000@yahoo.com
Website:www.thechaosuniverse.com
**************

Version 0.5 - have a little over half the game finished.
(10/20/08)

Version 0.6 - two more chapters finished.
(10/21/08)

Version 0.7 - two more chapters.
(10/22/08)

Version 1.0 - finished walkthrough, will flesh out the remaining sections
over the weekend, I hope.
(10/24/08)

Version 1.2 - added shop items and enemy sections; sorry for the wait, it's
justcrazy around here.
(10/31/08)

*****************
Table Of Contents
*****************
Use Ctrl + F to quick find in this guide.

Section: Code:

1. A Brief Foreword
2. Controls ( CON2222 )
3. Starter Tips ( TIPS333 )
4. Walkthrough ( FAQ4444 )

Chapter 1: New Arrivals
Chapter 2: Intensive Care
Chapter 3: Course Correction
Chapter 4: Obliteration Imminent
Chapter 5:Lethal Devotion
Chapter 6: Environmental Hazard
Chapter 7: Into the Void
Chapter 8: Search and Rescue
Chapter 9: Dead on Arrival
Chapter 10: End of Days
Chapter 11: Alternate Solutions
Chapter 12: Dead Space

5. Enemies
6. Shop Items
7. Bench Upgrade Trees
8. Author Info / Copyright

*****************************************************************************
* 1. A BriefForeword *
*****************************************************************************

Something to the effect of "Resident Evil 4 @ Dead Space" with RE4 jumped out
to a quick lead and Dead Space narrowed the gap.

RE4 38, Dead Space 31. Did I mention they're playing baseball?!

Okay, to be honest, this game is pretty awesome and assolid as I was hoping
it would be. Of course my expectations were high coming into it, but they
soon fell when I realized how this game would run.

Yes, this game and RE4 do the same things: fetch keys to advance, fight a
big monster here and there, fight a boss every now and then, and the story is
a weak element. Seriously, I thought the story in this game was going strong
until theystarted trying to explain things.

You see, from the early previews and the back of the box, "There's no help
coming" I thought that we would be on a ship, we would be trying to escape
it all on our own, and fun would follow. What this game is in fact is a series
of fetch quests while you walk around on your cell phone talking to all sorts
of crazies on board this ship. So you're not alone, the...
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