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Half-Life
Version 1.1.1.1
Readme File
12/2/02

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About This Document:

This document contains last-minute information about Half-Life, including questions you may have concerning the game or your computer. If you have a question, check to see if it is addressed here first: you may save yourself a call to TechnicalSupport.
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I. MINIMUM REQUIREMENTS
II. GENERAL TECHNICAL ISSUES
III. GENERAL GAME ISSUES
IV. 3D HARDWARE ISSUES
V. CONTACTING SIERRA

I. MINIMUM REQUIREMENTS
Windows(r) 95, Windows 98 or Windows NT 4.0
Pentium 133+, 24 MB RAM
SVGA, high color (16-bit)
2x CD-ROM drive
Windows-compatible sound card
Mouse, keyboard

II.GENERAL TECHNICAL ISSUES

DRIVER ISSUES

If you are using a nVidia based GeForce video card, download the latest reference drivers from www.nvidia.com. This will fix the problem with models showing up as all white.

When running Half-Life in OpenGL, you must select '3Dfx Mini Driver' from the drivers list in the Video Options menu if you have a 3Dfx card (Voodoo, Voodoo2, Rush or Banshee).Choosing the 'Default' driver may severely impact Half-Life's performance.

The Diamond Viper 550 drivers older than 4/2/99 cause the game menus to be drawn incorrectly. Use the drivers from the Nvidia home page (http://www.nvidia.com) dated 2/17/99 or later.

Make sure the most current version of DirectX is installed on your computer. DirectX 6 is the most current version (as of 10/31/98), andit is included on the Half-Life CD in the 'DirectX' folder.

If you are running a pre-OSR2 release of Windows95, get the OpenGL 1.1 fix in order to run Half-Life in OpenGL mode. The fix can be found at ftp://ftp.microsoft.com/softlib/mslfiles/opengl95.exe

Make sure you have installed the most recent drivers for all your hardware before playing Half-Life.

There is only one CD-Key allowedper client for Internet play. If you are getting a "CD-Key in use error" make sure that there are no other clients connected to any game server using your CD-Key.

III. GENERAL GAME ISSUES

LAN HEARTBEATS
By default, the Half-Life game engine now reports the current status of IP LAN (e.g., sv_lan 1 or unable to authenticate) games to the master servers. This reporting is for generalstatistical information to Valve only and these IP LAN servers will not be visible to Internet players. If you would like to opt out of having your IP lan server report to the master servers, you must run the engine or dedicated server with the "-nomaster" command line option.

CUSTOM RESOURCE DOWNLOADING
Something that has always limited the propagation of custom maps has been the lack of supportfor custom map resources. Running a custom map that has it's own .wad file, custom sprites, or precached sounds has been something of a burden to server operators. So, we've added a new feature/function to help simplify the process.

For this example let's assume we have a Team Fortress map called "mymap.bsp". This map uses a few different custom resources. It has it's own .wad file called"mytextures.wad", a new model called "mymodel.mdl", and a new sprite called "mysprite.spr". As a server operator you will need to go through these steps to allow these resources to be downloaded:

1. Create a file called "mymap.res" and place it into the \tfc\maps directory. The .res file must be the same as the .bsp name.
2. Add the resource names relative to the game directory in thisfile. The file should look like this:
mywad.wad
models\mymodel.mdl
sprites\mysprite.spr
3. Run your server with sv_allowdownload set to 1.

When a client connects they will start downloading these files. The client's download speed/bandwidth is throttled according to their rate. This will not replace any files that are currently on the client's machine.

There are seven valid file...
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