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Welcome to the Heroes of Might and Magic III Tutorial! This tutorial is a great place to start, not only for players new to the Heroes series, but for seasoned veterans to get a taste of what’s new to Heroes III. This tutorial is designed as a read-along, so for best results you should print this document before beginning, and follow the instructions as you play. In moments, you will be learningthe ins-and-outs of Heroes III.

First, launch the game, either by selecting PLAY from the autorun window, by double-clicking the Heroes III desktop icon (if you chose to install it), or by selecting Heroes III from your Windows Start Menu. After watching the intro, choose NEW GAME, then TUTORIAL. This will bypass the scenario selection screen and directly load the tutorial map.

Week 1, Day 1What you will see first is the Adventure Screen. This is where you will spend a great deal of time while playing Heroes III. The main window provides you with a close view around your heroes and cities, while the world map (located in the upper-right corner of the screen) shows you a small view of the entire world. Notice that most of the world map is black – that is

because until you send ahero to explore an area you won’t know what is there. Don’t worry about any of the other buttons below the World Map, these will be described in greater detail later. Your first hero, Lord Haart, should already be selected (he’s sitting on his horse, waiting for instructions). The first thing we’ll want him to do is visit the town, so place your mouse cursor over the entrance to the town (betweenthe two flag poles). Notice how the horse icon rears up on its hind legs – this means that by traveling to that location, your hero will interact with whatever is there. Also, the name and a short description of the location appears in the Rollover Bar at the bottom of the screen (the rollover bar appears on nearly every screen in Heroes III and gives useful, context sensitive information). Whenyou click on a location, a set of green arrows show the path your hero will take to reach the large green X. It is this X that marks your hero’s destination. Click again on the same location and your hero will move to the castle (a fast way to move is to simply double click on an intended destination – the first click selects the path, the second click sends the hero). When the hero arrives at theentrance to the town, the view will change to the Town Screen.

Town Screen This is the Town Screen for the Castle town type (there are eight different town types in Heroes III, each with its own unique creatures and buildings). Most of this screen is taken up by the town view. Any structures or upgrades you build in this town will appear here. As you can see, several structures have alreadybeen constructed. Specific information about the town is displayed in the bottom-left corner of the screen, including town income (per day) and troop production (per week). To the right of the town info are two rows of boxes. The top row is for any troops that are currently in the town’s garrison, the bottom row is for any troops currently visiting a town with a hero.

The first thing you willwant to do is build a Fort. To do so, click on the larger of the two buildings on the left side of the town view – the Town Hall – to enter the Hall Screen. The Hall Screen is where you make all your construction decisions. Any building you can currently build is shown with its name in a green bar. Any building that you can not build, but can be built later is shown with its name in a red bar. If abuilding has been disabled or can never be built, its name will appear in a gray bar. Once you have completely built or upgraded a structure as high as it will go, its name will be displayed in gold. Click on the picture of the Fort. You will be shown a description of what the Fort does, as well as what resources are required to build it. Click on the Build button (in the lower left hand corner...