Manual age empires iii

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By: Matthew Rorie
Design: Evan Lessler

Microsoft and Ensemble's Age of Empires series of real-time strategy games have been around for quite a while now; the first game in the series first appeared all the way back in 1997. The first game, Age of Empires, modelled the Roman Empire; the second, Age of Kings, recreated the Middle Ages; and now, with Age of Empires III, we finally get toexplore the New World, as the game picks up where the last left off, with Columbus' discovery of the Americas and the subsequent rush to colonize the new continents and plunder their resources. Age of Empires III takes place across five generations, following the adventures of the Black family as their progenitor travels from Europe to the New World to frustrate the efforts of a shadowy secret society,the Circle of Ossus, who are intent on finding the mythical Fountain of Youth. Although Morgan Black is successful in defeating the Circle, they return again to meddle in the affairs of his grandson, John Black, and his great-great-granddaughter, Amelia Black, as they try to carve out their own place in America. GameSpot's Game Guide to Age of Empires III is intended to give you an introduction tothe game; included are tips on dealing with the major changes to the game, pointers on how to use the new Home City mechanic to your advantage

Major Changes
There have been a few major changes to the Age of Empires formula in AOEIII, when you compare it to AOEII, or even Age of Mythology. This section will go over a few of these.

No Dropsites
Another major change to the gameplay aspect ofAge of Empires III is the fact that your settlers no longer have to return the resources that they collect to a dropsite. In previous games, whenever you sent them out to collect wood, gold, or food, they'd have to return the material to a dropsite (usually your Town Center) before it would be added to your stores. Now, though, you can have a settler halfway across the map from any of yourstructures, if you wish, because settlers will automatically add what they collect to your stores as they collect it, without needing to drop it off anywhere. This is certainly a welcome change for all but the most hardcore of players, as it'll make your resource collection more efficient and easier to manage, especially when you need to send your villagers away from your base to collect a resource. Youcan just select them, right click on the resource, and, assuming your opponent doesn't kill them, that's all you need to worry about.

Trading Posts

Another new addition, representing the factor of trade in building a civilization, is the Trading Post. Trading Posts can be built at Native American villages on most maps, and will allow you to build and upgrade Native American warriors to addinto your army, giving you a more diverse group of warriors to send against your foe.

With Home City shipments, you can amass a huge army without expending any resources - of course, you'll need experience to do.
A more important use of Trading Posts, however, comes when you place them along a trade route. Trade routes aren't on every map in AOEIII, but when they do appear, your Trading Postswill let you receive what amounts to a tax on all the shipments that travel through it. What's more, you can select what specific kind of resource you want to receive, so if you need more wood, or gold, or food, you can get periodic shipments to your Trading Post of that specific resource. You can also upgrade your trade routes to use speedier forms of travel, allowing you to gain your resourcesmore quickly than you normally would.

The Home City
In Age of Empires III, you're going to be representing your chosen civilization in the New World. Since all of the European powers have such a large interest in exploiting the resources of the Americas, they're going to support you as best they can, and this concept is represented in the game with the Home City. With the Home City mechanic,...
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