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  • Publicado : 14 de marzo de 2011
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Artlantis 2.1 Update
NB: Before proceeding to the 2.1fc4 update if you had previously installed a 2.1 update: Please go into the Applications folder you must delete Artlantis 2 folder. Then reinstall Artlantis 2.0.x then apply the Artlantis 2.1fc4 updater. Before applying the update please make a back up copy of your own Media located into the Media folder of Artlantis 2. Please don't forget todelete the old 2.1 updater. Installation: - Mac OS X plateform: Double click on Artlantis210Update.pkg, follow the displayed instructions. - Windows XP/VISTA :plateform: Double click sur Artlantis210Update.exe, follow the the displayed instructions.

Enhancement since version 2.0.3
Enhancement:


  

Better management of the memory because the goemetry has been optimized. This way wecan open larger data bases and to avoid the message: « The Rendering Engine has Crashed ». When rendering the points of views with soft shadows have been optimized until 10 time faster. Optimisation to render with multi-processors computers. Average gain until 3 times faster. Optimisation of Artlantis KeyServer, no more need to relaunched Artlantis KeyServer when a cleint has been disconnected byaccident, the KeyServer will detect Artlantis when the disconnected computer will reappear on the network.

Enhancement since version 2.0.2
Enhancement: - Color mixing in Radiosity. - Lightings of interior scenes. - Soft shadows. - flashs in animation even when the camera don't move.

Enhancement since version 2.0.1
Enhancement: The license number can be read into the window "AboutArtlantis…"

Enhancement since version 2.0.0

Enhancement: Vegetation behavior, for the South hemisphere seasons are now reversed. Space Navigator has been calibrated again

Fixes since version 2.0.3
Fixes: - Crash when editing the camera in 2D View.  Artlantis Render doing "Add all views" we had also animations listed. - Create a new material, it was already affected. - Mac Animation: Timelinewindow called from the Window menu didn't came in front. - Preview OpenG: if the camera was distant from 500m to the target the background became a circle. - In Russian and Japanese versions some Shaders and title of folders were not translated. - A psd rendering gave artefacts in final rendering. - Render later list we didn't gave acces to these files formats BMP, TIFF, PICT, PSD, Piranesi -Impossible to open an atl file becauise of a unicode issue. - In Japanese version, changing the name of a material changed the name of an attached texture tinto an other material. - Animation: thecamera vanished as well as its path. Duplication erronée d'un groupe d'objets corrigée. Objets, dysfonctionnement de la sélection de triangles. Postcards glisser-déposer des sahders inopérent. Plantage Artlantisen mode un bi-écran résolu. lantage calcul verre lumineux corrigé. Liste des points de vue, l'image de preview présentait un entourage blanc. Effet Verre lumineux quasi nul. Rendu psd trame noir sur le ciel. Quand on supprimeait une séquence, annuler la suppression les clés n'étaient pas rétablies. Rendu Panorama en image jpeg ou tiff : l'image ne se présente pas en déployé uni mais en 6 images noncontinues. Décallage de temps dans la Timeline entre le curseur et la fenêtre de Prévisualisation. Le ratio LxH du Shader créé n'était pas respecté. Double point aveant le nom de l'extension du fichier de rendu créé. Profondeur de champ décoché, l'outil prélever la mise au point reste actif. La fenêtre du Catalogue n'affiche plus toutes les colonnes Les Media standards n'étaient pas en russe.Axes restaient figés dans l'insertion dan sle site Impossible d'importer fichier SkechUp Créer une nouvelle ville générait un crash. Au lancement du rendu animé, la première image prenait la taille de la fenêtre de Prévisualisation. Bug néon corrigé. Mix couleurs des personnages animés sous windows, ne fonctionnait pas. Dupliquer un Shader sur une autre matière la matière ne se mettait pas en...
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