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Definition Aim Topics Good way Wrong way Conclusion l i References Questions

- Definition:
It is a discipline that study the software designers’ designers industrialenvironment

Software –Hardware - Peopleware S f d l

Make programmers can be as satisfied as the clients who use the programs created How to do it? H t d

Good WorkplaceInterpersonal I t l Communication Training g Motivation

Good way
If you want to improve a team: Choose the suitable people Make programmers happy and they will not leave the team h ill l hProgrammers feel confortable og a e s ee co o tab e Motivation

Wrong Way
If you want to finish a team: Bad Pressure Unrecognize overtime Bureaucracy Do not work together Decrease product qualityFalse deliveries

Programmers are people not only resources Good place Good Relationships Constant Training i i Motivation

"Peopleware in Systems.“ Cl l d OH: A "Pl i S t “ Cleveland, OH Assoc. f S t for Systems management, t 1977. "Peopleware: Productive Projects and Teams“. Tom DeMarco and Timothy Lister, 1987 Lister 1987. conomicos_y_humanos.pdf com_content&view articl e&id=34 // p / 9/ 7/3 / q pde-trabajo-y-proyectos-peopleware-productive-projects-and-teams/ // g p / / / 9/ 9/ 3/ 43n-de-equipos-de-trabajo-y-proyectos-quot-peopleware-productive-projectsand-teams-quot-4ta-entrega.aspx


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