Tevnologi

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computer system that produces a video display signal which can be used with a display device (a television, monitor, etc.) to display a video game. The term "video game console" is used to distinguish a machine designed for people to buy and use primarily for playing video games on a TV. As of 2007, it is estimated that video game consoles have made up 75% of the world's gaming market.
Firstgeneration
the first computer games appeared in the 1950 they were based around vector displays, not analog video. It was not until 1972 that Magnavox released the first home video game console which could be connected to a TV set—the Magnavox Odyssey, invented by Ralph H. Baer. The Odyssey was initially only moderately successful, and it was not until Atari's arcade game Pong popularized videogames, that the public began to take more notice of the emerging industry. By the autumn of 1975 Magnavox, bowing to the popularity of Pong, cancelled the Odyssey and released a scaled down version that played only Pong and hockey, the Odyssey 100. A second, "higher end" console, the Odyssey 200, was released with the 100 and added onscreen scoring, up to four players, and a third game—Smash. Almostsimultaneously released with Atari's own home Pong console through Sears, these consoles jump-started the consumer market. As with the arcade market, the home market was soon flooded by dedicated consoles that played simple pong and pong-derived game
Second generation
Fairchild released the Fairchild Video Entertainment System (VES) in 1976. While there had been previous game consoles that usedcartridges, either the cartridges had no information and served the same function as flipping switches (the Odyssey) or the console itself was empty and the cartridge contained all of the game components. The VES, however, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions.
RCA and Atari soon released their owncartridge-based consoles.

Third generation
In 1983, Nintendo released the Family Computer (or Famicom) in Japan.The plastic "robot" (R.O.B.) was also sold as an individual purchase item and in some cases packaged with the NES system.
Like Space Invaders for the 2600, Nintendo found its breakout hit game in Super Mario Bros. Nintendo's success revived the video game industry and new consoles were soonintroduced in the following years to compete with the NES.
Fourth generation
Sega regained market share by releasing its next-generation console, the Mega Drive/Genesis, which was released in Japan on October 29, 1988, in the U.S. in August 1989 (renamed as the Sega Genesis) and in Europe in 1990, two years before Nintendo could release the Super Nintendo Entertainment System (SNES).
Sega extendedthe Mega Drive with the Mega CD/Sega CD, to provide increased storage space for multimedia-based games that were then in vogue among the development community. Later, Sega released the 32X, which added some of the polygon-processing functionality common in fifth-generation machines Other consoles included in the fourth generation are NEC's TurboGrafx-16 and SNK Playmore's Neo Geo.
Fifthgeneration
The Sony PlayStation became the most popular system of the fifth generation consoles, eventually selling over 100 million systems.
The first fifth-generation consoles were the Atari Jaguar and the 3DO. Both of these systems were much more powerful than the Super Nintendo Entertainment System (SNES) or Mega Drive (known as Genesis in North America); they were better at rendering polygons, coulddisplay more onscreen colors, and the 3DO used discs that contained far more information than cartridges and were cheaper to produce. Neither of these consoles were serious threats to Sega or Nintendo, though. The 3DO cost more than the SNES and Genesis combined, and the Jaguar was extremely difficult to program for, leading to a lack of games that used its extra power. Both consoles would be...
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