Una Introduccion Al Modelado De Age Of Mythology
CONDITIONS OF USE AND DISCLAIMER .......................................................................................... 4 INTRODUCTION ....................................................................................................................................... 5 GETTING STARTED................................................................................................................................. 6 2.1 2.2 SETTING UP A WORK AREA .................................................................................................................... 6 EXTRACTING THE SOURCE FILES ........................................................................................................... 7 CONVERTING THE PROTO(X) FILE..................................................................................................... 11 UNDERSTANDING CHARACTER DEFINITIONS ....................................................................................... 12 DEFINING DIFFERENT CHARACTER ACTIONS ....................................................................................... 20 CREATING A NEW CHARACTER............................................................................................................ 23
3.
CHARACTER PROTO DEFINITIONS ................................................................................................. 11 3.1 3.2 3.3 3.4
4. 5.
THE ROLE OF MODELS........................................................................................................................ 26 ANIMATIONS........................................................................................................................................... 28 5.1 5.2 5.3 5.4 ANIM FILE SYNTAX ............................................................................................................................. 31 DETAIL OF AN ANIM FILE.................................................................................................................... 32 MODIFYING AN ANIM FILE .................................................................................................................. 36 MORE ADVANCED ANIM FEATURES .................................................................................................... 38 CONVERTING TEXTURES TO BITMAPS.................................................................................................. 43 CREATING A NEW BODY TEXTURE ...................................................................................................... 45 CREATING A NEW HEAD TEXTURE ...................................................................................................... 48 CREATING A NEW SHIELD TEXTURE.................................................................................................... 49 ICONS ................................................................................................................................................... 50 ADDING NEW IN-GAME TEXT .............................................................................................................. 52
6.TEXTURES................................................................................................................................................ 41 6.1 6.2 6.3 6.4 6.5
7. 8. 9. 10. 11.
IN-GAME TEXT ....................................................................................................................................... 52 7.1 HISTORIES............................................................................................................................................... 56 SOUNDS ..................................................................................................................................................... 57 CHECKING OUR NEW UNIT............................................................................................................ 59...
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