Videojuegos

Páginas: 344 (85830 palabras) Publicado: 11 de noviembre de 2012
University of Warwick institutional repository: http://go.warwick.ac.uk/wrap A Thesis Submitted for the Degree of PhD at the University of Warwick http://go.warwick.ac.uk/wrap/45392 This thesis is made available online and is protected by original copyright. Please scroll down to view the document itself. Please refer to the repository record for this item for information to help you tocite it. Our policy information is available from the repository home page.

The Creative Processes in Video Game Development:
A Model Set Illustrating the Creative Processes with Theoretical and Practical implications

By

W. Paul Kohler
A thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy (Ph.D.) in Creative Industries

Centre forCultural Policy Studies January 2012

Dedicated to my wife Sylvia

ii

Table of Contents
List of Figures, Charts and Tables, and Drawings........................................................ix List of Abbreviations .....................................................................................................xAcknowledgements.......................................................................................................xi Declaration...................................................................................................................xii Abstract ...................................................................................................................... xiii CHAPTER ONE..........................................................................................................1 THESIS INTRODUCTION ........................................................................................1 Introduction....................................................................................................................1 Section One: Research and Researcher’s background...................................................2Section Two: Thesis Outline..........................................................................................5 Section Three: Contribution to Knowledge ...................................................................9 SUMMARY ................................................................................................................10 CHAPTER TWO.......................................................................................................11 METHODOLOGY ....................................................................................................11 Introduction..................................................................................................................11 Section One: Ontological Assumptions and Thesislimitations...................................11 Limitations............................................................................................................13 Section Two: Methodology – Theory..........................................................................15 Section Three: Methodology – in Practice...................................................................18 Section Four: InterviewPhases....................................................................................20 Phase One .............................................................................................................20 Phase Two.............................................................................................................21 PhaseThree...........................................................................................................22 CONCLUSION ..........................................................................................................23 CHAPTER THREE ...................................................................................................24 VIDEO GAMES AND THEIR INDUSTRY ...........................................................24...
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