Videojuegos
The Creative Processes in Video Game Development:
A Model Set Illustrating the Creative Processes with Theoretical and Practical implications
By
W. Paul Kohler
A thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy (Ph.D.) in Creative Industries
Centre forCultural Policy Studies January 2012
Dedicated to my wife Sylvia
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Table of Contents
List of Figures, Charts and Tables, and Drawings........................................................ix List of Abbreviations .....................................................................................................xAcknowledgements.......................................................................................................xi Declaration...................................................................................................................xii Abstract ...................................................................................................................... xiii CHAPTER ONE..........................................................................................................1 THESIS INTRODUCTION ........................................................................................1 Introduction....................................................................................................................1 Section One: Research and Researcher’s background...................................................2Section Two: Thesis Outline..........................................................................................5 Section Three: Contribution to Knowledge ...................................................................9 SUMMARY ................................................................................................................10 CHAPTER TWO.......................................................................................................11 METHODOLOGY ....................................................................................................11 Introduction..................................................................................................................11 Section One: Ontological Assumptions and Thesislimitations...................................11 Limitations............................................................................................................13 Section Two: Methodology – Theory..........................................................................15 Section Three: Methodology – in Practice...................................................................18 Section Four: InterviewPhases....................................................................................20 Phase One .............................................................................................................20 Phase Two.............................................................................................................21 PhaseThree...........................................................................................................22 CONCLUSION ..........................................................................................................23 CHAPTER THREE ...................................................................................................24 VIDEO GAMES AND THEIR INDUSTRY ...........................................................24...
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