Getting Into a Story
Written Task 2
Final word count: 1287
September 30, 2011.
This essay has the purpose of explaining how adventure and vivid actions sustain a reader’s interest comparing it to two different texts we’ve read. I decided to analyze adventures and vivid actions techniques because these two methods are used inorder to describe a story and make it more detailed. This works as the first of my arguments and the use of symbols do as the second argument.
The two readings I chose were “Rikki-Tikki-Tavi” by Rudyard Kipling which is a fable, and “The Rime of the Ancient Mariner”, which is a Christian allegory. Respecting each of the stories characteristics, I linked them with each of its respective argumentsto defend my point of view using their main characteristics. The essay is implied for an older audience. Some words and the use of language are too complex for kids to understand.
As an attempt of improvement of my writing, I decided to correct all grammar mistakes (which was the main difficulty I went through), check the verb tenses and exemplify the whole point of the essay. As I’ve writtenthree drafts of the same essay, there’s a better use of language.
A structure of events, problems, solutions and different types of characters is what conforms a story. Every author has his own way of representing them and his own way of applying them to create a bigger context and a meaningful story. The purpose of an author may not be directly to entertain or to make the story interesting, butto create different perspectives of the story for the reader to notice and understand while reading. Each person has his/her own point of view and understands stories in his/her own way. The reader has the chance to digress and analyze what is happening throughout the narrative depending on how the author presents the narratives.
As an author, there are techniques used to achieve getting thereader interested in the story such as adventures and vivid actions because they help making the plot more detailed by creative, descriptive, and/or intriguing deeds and problems yet to solve and catching the reader’s attention by making them wander throughout the whole plot and the different perspectives this may imply. Authors can also use other resources to catch a reader’s attention such assymbolism.
Authors have the possibility of creating everything they want. In order to keep their creations entertaining, adventure and vivid actions can be applied. These techniques are the ones that give the essence of the story with describing the protagonist’s deeds and inducing excitement to the reader. An adventure makes the author capable of building more than what is written in the story.In this case, adventure makes the reader come up with questions about what is happening and what is going to happen next because the answer can only be found by keeping on reading.
A typical adventure usually describes a quest where a hero is exposed to danger and a final battle where his life depends on it, represented as well with scenes of violence that can be the hooker in this type ofadventure1, such as in “Rikki-Tikki-Tavi” by Rudyard Kipling. This is an example of a typical adventure because all types of events are surrounding Rikki-Tikki’s quest in defeating Nag and Nagaina where a new world can be perceived with the description the author uses. Events in this fable are presented in a simple and direct way; therefore, it can be an easy story to understand and can entertain anextended audience where the purpose is to connect with the character and with his actions. When Nag and Nagaina want to attack Rikki-Tikki’s father, a good example of the encounter of good versus evil in typical adventures is shown because Rikki-Tikki fights defending his father’s life, as a hero must do. As an example of violence, there’s Nag’s death, where the father kills it with a gun....