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CALL OF DUTY™ 1.5 PATCH README
Last Updated: 2004-12-09

INTRODUCTION & IMPORTANT NOTES

This document details numerous additions, fixes, and changes to Call of Duty™ in the 1.5 patch.

IMPORTANT NOTE: Use of the in-game console is not supported by Activision®. Please do not contact Activision® Customer Support with issues that arise from using console commands in-game.

It is stronglyrecommended that you disable any anti-virus software before installing.

NOTES FOR MOD USERS:
- It is recommended that any user modifications that have been installed to the Call of Duty™ directory be removed before installing this patch. These modifications are not supported by Activision® and may not be compatible with some of the new features that are included.
- Call of Duty™ does notsupport mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.

IMPORTANT NOTE: Upon installing the 1.5 patch, you may be prompted to re-enter your CD key. Please be sure tohave your Call of Duty™ CD key handy.

INVALID INSTALLATION MESSAGE: If you get a "Setup did not detect a valid Call of Duty™ CD Key" error message when installing the 1.5 patch, you can try one of two things to address this issue:
1. Exit out of the patch setup and load up Call of Duty™ Multiplayer. In the Multiplayer Options screen, re-enter your Call of Duty™ CD key, exit the program, andthen apply the patch again.
2. If you get the error again, exit out of the 1.5 patch installer. Completely uninstall Call of Duty™, reinstall the game, and then apply the patch.

Either one of these solutions should correct the problem.

NEW FEATURES

Added one new Multiplayer map. This map supports all current game types:

mp_tigertown

Tigertown is a small farm town located inNormandy, France which has been partially destroyed by a heavy artillery attack. The environment is designed for “Search and Destroy” as the American Airborne forces push their way up the town’s hillside to knock out the flak88 and Tiger tank heavily guarded by the German Waffen SS. The Allied forces need to attack strategically and gain ground quickly so as to distract the Axis from properlydefending their positions. Precision flanking from both sides is a key factor when taking over and controlling the town.

Players in HQ, RE, SD, TDM, and BEL games can now call timeouts. To call a timeout, use \matchtimeout in the console. To end a timeout in progress, use \matchtimein. These commands are bindable. (Note to mod-makers: in order to allow your players to call timeouts, the playershave to belong to a team.ex: Allies/Axis.)
All time measurements are in milliseconds.
Related server cvars:
1. g_timeoutsAllowed – The number of timeouts allowed per side.
2. g_timeoutLength – The length of each timeout.
3. g_timeoutRecovery – The length of the preparation period which occurs after a time-in is called, or after a timeout expires. This recovery period is used to alert allplayers that play is about to begin.
4. g_timeoutBank – The total amount of time a team can spend in timeout.
Related client cvars:
1. ui_timeoutsAllowed – Contains the value of the server’s g_timeoutsAllowed cvar.
2. ui_timeoutLength – Contains the value of the server’s g_timeoutLength cvar.
3. ui_timeoutRecovery – Contains the value of the server’s g_timeoutRecovery cvar.
4. ui_timeoutBank– Contains the value of the server’s g_timeoutBank cvar.

Added HTTP redirection for Servers running Mods or custom maps. To enable redirection on the server, set sv_wwwDownload to 1. Set sv_wwwBaseURL to the base directory where the files are stored. For example, if the server had a file named ‘myfile’ meant to be stored locally at \Call of Duty\Main, sv_wwwBaseURL should be set to...
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