Bungie

Páginas: 4 (764 palabras) Publicado: 7 de agosto de 2011
Bungie Aerospace
We promised to deliver explicit Bungie Aerospace details on Bungie Day this year, but we just couldn't hold them in any longer. Contrary to rumor and speculation, Bungie Aerospaceis not our next game. In fact, it's not even a game at all. Nope, it's a new venture that will connect us - and you - with what we hope will become a celebrated group of kick ass mobile developers whodream of seeing their own games rocket off the launch pad and touch down safely into the palms of your hot little hands.

Check out the fancy press release.
Creators of Halo Establish BungieAerospace

Bungie Ignites Commitment to Independent Developers

Bellevue, WA (PR Web) June 30, 2011 – Today Bungie launched the first phase of a new venture, Bungie Aerospace, created to helpindependent developers create brilliant mobile and social games. Bungie Aerospace will give studios the creative freedom and the resources they need, like access to the Bungie.net platform and an audience withthe incredible Bungie community, to launch their entertainment experiences into orbit.

“Bungie has always been passionate about making and playing great games, regardless of platform,” said PeteParsons, Bungie COO. “Bungie Aerospace will allow us to explore game creation in multiple formats with some amazingly talented teams. Now that we’ve returned to our roots as an independent studio, weare in a position to launch Bungie Aerospace to support, foster, and elevate like-minded, independent developers.”

Bungie Aerospace’s first official partnership is with Seattle-based developerHarebrained Schemes, helmed by Jordan Weisman, the creative mind behind Halo 2’s “I Love Bees” Alternate Reality Game, FASA Interactive, Wizkids, the MechWarrior and Shadowrun universes, and dozens ofother creations and companies. The studio’s first mobile gaming title, "Crimson," is set to launch this summer on iOS and Android devices.

More details about Harebrained Schemes' first mobile title...
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