De Quien
SUPPLEMENTARY DOCUMENTATION
12th July 2001
REDISTRIBUTION OF THIS DEMO:
Team17 Software Ltd permits authority to redistribute this demo on a non-profit basis and also providing that the original file structure remains intact and unchanged.
Worms World Party and WWP
Copyright © 2000, 2001 Team17 Software Ltd
All rights reserved
Marketing / Distribution by Titus SoftwareWorms World Party official web site at http://wwp.team17.com
Worms World Party automated email FAQ at wwpts@team17.com
Note: All web site and email support documents are in English language only
All Trademarks / Registered Trademarks comprised within this document are fully acknowledged
CONTENTS
1.0 General Issues
1.1 Demo Introduction
1.2 Installation
1.3 Full Version PC CD-ROM Features2.0 DirectX Issues
2.1 DirectX Introduction
2.2 DirectX Installation
2.3 DX Diagnostics
2.4 DirectDraw
2.5 DirectSound
2.6 DirectInput
1.0 General Issues
1.1 Demo Introduction
Welcome to Worms World Party Demo
Thank you for sampling this feature restricted Worms World Party (WWP) Demo from Team17 Software Ltd and Titus Software. This demo highlights just a small number of the features andpossibilities available within the full game. It is recommended that you read this document fully to get the most recent information about key issues related to running WWP Demo. This will enable you to get the maximum enjoyment from the game and ensure that you have trouble-free play.
If there's a particular item that isn't covered and you need further help, if possible, please try browsing ourweb site initially for further information prior to emailing or contacting us directly.
Note: WWP utilises DirectX 7 and is not compatible with Windows NT.
Worms World Party Demo Features
Single Player
Quickstart Game allows HUMAN against CPU team games limited to a selection of 2 customised landscapes, with a fixed 60 second turn time and unlimited round time.
‘Jet Pack’ Training Mission.‘Pole-to-Pole’ Mission.
Multiplayer
Hot Seat Game allows HUMAN against HUMAN game (up to 4 teams maximum) limited to a selection of 2 customised landscapes with a fixed 60 second turn time and 5 minute round time.
‘Chance To Buy An Island’ Mission.
Three Wormpot reels are also available.
Game Concept And Play Summary
Overview
Worms World Party is a turn-based strategy game, where between 2 and 6teams (either HUMAN or CPU) can battle it out over bizarre randomly generated landscapes. Each team takes it in turn to pick off the opposing Worm teams, using crazy weapons and tools.
Worms die when they lose all of their energy or drown. The winning team is the one that manages to survive the mayhem and have the only Worm(s) left standing.
Turn-Based System
In WWP, players have a set time inwhich to make a move before the game automatically switches to the next player. During this period, you can select which Worm to use (unless you only have one!) and either let its arsenal loose on the enemy or move the Worm into safety.
Time
In addition to the time limit for each turn (an option that you can change in the full version), each battle has an overall time limit before “Sudden Death”extra time is called. In Sudden Death, all Worms have their energy reduced to one unit, meaning the slightest hit will make that vital kill and edge your team towards victory! There are a number of options you can change for "Sudden Death" in the full release, including having the water level gradually rise, making high territory even more strategic!
Randomly Generated Landscapes
Each time youplay the full version of WWP, the game will be different - guaranteed! Worms and mines are randomly placed on billions of possible landscapes, providing you with endless playing opportunities.
Worms And Weapons
Each team of Worms will have a huge arsenal of devastating weapons at their disposal; some of these will be limited in supply so you will have to use strategy to achieve maximum carnage!...
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