Causes a bot to be added to the game. "bot_add" will add a bot to the team specified by the "bot_join_team" cvar. "bot_add_t" and "bot_add_ct" forcesthe bot onto the respective teams.
This command takes either the name of a bot, or the keyword "all" - causing all bots in the game to be killed.
This command takes eitherthe name of a bot, or the keyword "all" - causing all bots in the game to be kicked.
These commands are shortcuts that set thebot_allow_* cvars accordingly.
This cvar determines the difficulty of all newly created bots (existing bots will retain the difficulty setting they were created with). Zero =easy, 1 = normal, 2 = hard, 3 = expert. Difficulty values higher than 3 are reset to 3.
Setting this cvar to a nonzero value will cause the given number of bots to be maintained in thegame. If a bot is kicked, a new bot will be added to maintain the quota. To disable the quota, set it to zero.
The given will be prefixed to all subsequently added bot names. This isuseful for "clan-tagging" bots.
bot_join_team [ct, t, any]
Determines which team the bots will join.
If nonzero, the bots will wait to join the game until at leastone human player has joined.
bot_allow_shieldAll of the "bot_allow" cvars can be either 0 or 1. If zero, the bots will not buy or use the given category of weapon.
If nonzero, allows bots to occasionally "go rogue".Rogue bots just "run and gun", and will respond to all radio commands with "Negative".
NAVIGATION MESH EDITING
Each of the following bot_nav_ commands operate on the navigation mesh, allowing...
Leer documento completo
Regístrate para leer el documento completo.