Doa ultimate xbox guide

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PRIMA OFFICIAL GAME GUIDE
Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court Roseville, CA 95661 1-800-733-3000 www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. © 2004 by PrimaGames. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. Product Manager: Mario De Govia Editorial Supervisor: Christy Seifert Design & Layout:Derek Hocking, Simon Olney Dead or Alive UltimateTM and Dead or Alive®, © Tecmo LTD, 2004. Tecmo and the Tecmo logo are registered trademarks of Tecmo LTD. Team Ninja and the Team Ninja logo are trademarks of Tecmo, LTD. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and“RP” are copyrighted works and certification marks owned by the Entertainment Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied or used in connection with any product that has not been rated by the ESRB. For information regarding whether a product has been rated by theESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However,the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware orsoftware. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 0-7615-4888-2 Library of Congress Catalog Card Number: 2004112079

ERIC “EMC” MYLONAS

Contents
Pro l o g u e In t ro St r at e g y Ga m e p lay M o d e s Ro s t e r K asumi Ry u Haya b u s a Ge n Fu He l e na Ti na A r m s t ro n g Ba s s A r m s t ro n g Z ac k Leon Ja n n L e e L e i Fa n g Aya n e Ei n Locales Se c r e t s 2 6 8 11 12 18 24 30 36 42 48 54 60 66 72 79 84 90

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PRIMA OFFICIAL GAME GUIDE

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Prologue
Dead or Alive

Dead or Alive®: The Legacy
Way back in the middle ‘90s, Tecmo of Japan released a brandnew 3D fighting game via a licensing deal with Sega of Japan, using the latter’s most current arcade technology to drive this new game—Dead or Alive. Though it was extremely difficult to find back then, the game made waves, though not necessarily for its innovations to the genre, like the novel inclusion of a reversal button, for example. Created by Team Ninja and spearheaded by producer TomonobuItagaki, Dead or Alive was one of the first forays into then-new 3D fighting territory, following in the wake of the immensely popular (in Japan) Virtua Fighter 2. It brought a number of innovations to the genre, primarily the aforementioned reversal button and the incorporation of “Danger Zones” that led to an explosive end for anyone unfortunate to be driven beyond the boundaries of the ring....
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