Educonlinux

Páginas: 245 (61093 palabras) Publicado: 7 de febrero de 2011
C n rne rcei s o f ec Poed g e n

TABLE OF CONTENTS
COLLABORATIVE WRITING AT A DISTANCE ...............................................................................................2 INVESTIGATING STUDENT ROLES IN ONLINE STUDENT-CENTERED LEARNING .........................9 SCIENCE EDUCATION RESEARCH AND SCHOOL PRACTICES: BUILDING AN ONLINE COMMUNITY OF PRACTICE..............................................................................................................................21 EVALUATION OF THE STORYBOARD AND THE DEVELOPMENT OF COURSEWARE SERE ........27 DIGITAL STORYTELLING IN PRE-SERVICE TEACHER PREPARATION.............................................36 USING TECHNOLOGY TO BRING REALITY INTO THE CLASSROOM.................................................42 AESTHETICS AND BEAUTY IN EDUCATIONAL MEDIA: AN OVERLOOKED FUNDAMENTAL IN THE DESIGN AND DELIVERY OF DIGITAL CONTENT ..............................................................................50 A NEW EDUCATIONAL ANNOTATION TOOL FOR SUPPORTING MEDICAL TEAMS TO IMPROVE THEIR TEAMWORK AND COMMUNICATION.........................................................................53 THE DESIGN OF A NEW ANNOTATION TOOL FOR OBSERVATION SKILLS TRAINING ...............57 DEVELOPING AN ONLINE PROFESSIONAL DEVELOPMENT COURSE FOR EUROPEAN TEACHERS OF STATISTICS................................................................................................................................76 INNOVATIVE CONSTRUCTION MANAGER TRAINING: A CASE STUDY.............................................95 PEDAGOGIC VIDEO DESIGN PRINCIPLES – INSTRUCTIVIST EXPOSITION WITH CONSTRUCTIVIST LEARNING OPPORTUNITIES......................................................................................104 COMPUTER-SUPPORTED COLLABORATIVE SCENARIOS FOR EVOLVING SELF-REGULATORY SKILLS IN MATH EDUCATION........................................................................................................................111 HOW YOUNG ADULT SINGAPOREANS INTERACT ONLINE .................................................................124 E-ARGUMENTATION USING SCALE..............................................................................................................134 COMPUTER GAMES IN THE HISTORY CLASSROOM: A CASE STUDY..............................................142 USE OF DEBRIEFING AS AN INSTRUCTIONAL STRATEGY IN AN ONLINE COURSE ...................152 A LONGITUDINAL OVERVIEW OF THE ‘EFFECTS’ OF COMPUTER TECHNOLOGIES ON ACHIEVEMENT BASED ON THE TIMSS STUDIES; A METANALYSIS OF THE RESULTS .............161 SYNCHRONOUS OR ASYNCHRONOUS – IS THERE A GOLDEN MEDIUM TO BETTER DEVELOP TRUST IN SME VIRTUAL LEARNINGCOMMUNITIES?...........................................................................171 USING BLOGS TO SUPPORT TEACHING AND LEARNING IN A UNIVERSITY .................................183 A CASE STUDY OF MULTIPLE INTELLIGENCE & COOPERATIVE LEARNING IN THE MULTIMEDIA/ E-LEARNING PROJECT........................................................................................................191 EDULINUX: FREE AND OPEN SOURCE SERVER BASED ON LINUX FOR MULTI-MEDIACLASSROOMS IN SCHOOLS AND UNIVERSITIES .....................................................................................201

ELECTRONIC PORTLFOLIOS IN A BA CALL COURSE: SUPPORTING REFLECTIVE AND AUTONOMOUS LEARNING...............................................................................................................................208 THE PEDAGOGY OF EDUCATIONAL ASSET ACQUISITION: WHY ALL GREAT TEACHERS STEAL.......................................................................................................................................................................214 FROM DIGITISED COMIC BOOKS TO DIGITAL HYPERMEDIA COMIC BOOKS: THEIR USE IN EDUCATION...
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