Ejemplo

Páginas: 35 (8571 palabras) Publicado: 4 de noviembre de 2012
Create and port cool games like Space Blaster, classic Asteroids™, Doom and Wolfenstein™ 3D using Android

Android Games
Vladimir Silva

Pro

Pro Android Games

■■■ Vladimir Silva

Pro Android Games
Copyright © 2009 by Vladimir Silva All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, includingphotocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. ISBN-13 (pbk): 978-1-4302-2647-5 ISBN-13 (electronic): 978-1-4302-2648-2 Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1 Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of atrademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. President and Publisher: Paul Manning Lead Editor: Steve Anglin, Douglas Pundick Technical Reviewer: Kunal Mittal and Vikram Goyal Editorial Board: Clay Andres, Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Jonathan Gennick, JonathanHassell, Michelle Lowman, Matthew Moodie, Duncan Parkes, Jeffrey Pepper, Frank Pohlmann, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh Coordinating Editor: Fran Parnell Copy Editors: Heather Lang and Marilyn Smith Formatter: Nancy Wright Compositor: LaurelTech Indexer: BIM Indexing and Proofreading Services Artist: April Milne Cover Designer: Anna IshchenkoDistributed to the book trade worldwide by Springer-Verlag New York, Inc., 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax 201-348-4505, e-mail orders-ny@springer-sbm.com, or visit http://www.springeronline.com. For information on translations, please e-mail info@apress.com, or visit http://www.apress.com. Apress and friends of ED books may be purchased in bulk for academic,corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk Sales–eBook Licensing web page at http://www.apress.com/info/bulksales. The information in this book is distributed on an “as is” basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) norApress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work. The source code for this book is available to readers at http://www.apress.com. You will need to answer questions pertaining to this book in order to successfully download the code.

Contents at a GlanceContents..................................................................................................................... iv About the Author ........................................................................................................ x About the Technical Reviewer ................................................................................... xi Introduction.............................................................................................................. xii ■ Chapter 1: Welcome to Android Gaming.................................................................1 ■ Chapter 2: Compiling Native Code in Android ......................................................27 ■ Chapter 3: Building a Java Game from Scratch...................................................55 ■ Chapter 4: Java Games Continued: Fun with Polygons ........................................81 ■ Chapter 5: Hybrid 3D Graphics with OpenGL and JNI .........................................117 ■ Chapter 6: 3D Shooters Episode I: Wolfenstein 3D for Android ..........................161 ■ Chapter 7: 3D Shooters Episode II: Doom for Android........................................221 ■ Appendix:...
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