Emulador De Ps2

Páginas: 7 (1540 palabras) Publicado: 6 de febrero de 2013
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PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator).

The PCSX2 project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!




Overview

The project has been running for more than five years now, andsince its’ initial release has grown in compatibility. From initially just being able to run a few public domain demos, it's current state enables many games to boot and actually go in game, such as the 'famous' Final Fantasy X, Devil May Cry 3 and God of War. You can always visit the PCSX2 homepage to check the latest compatibility status of games with more than 2000 titles tested.

Followingour new release scheme as described here, v0.9.7 is a beta release. This means that some things are not yet complete (see list below). Still, this is an official release, fully tested and supported on our forum.










What’s new in 0.9.7?
• New GUI based on wxWidgets working on a separate thread
• microVU, an all new VU0/VU1 recompiler
• VIF rewritten
• IPUimprovements, many more videos now play perfectly
• Stable full screen operation with GSdx
• Many new emulation options, complete with tooltips
• New MTGS, much more efficient and compatible
• New BIOS skipping method, more compatible and correct
• Turbo/Slow motion settings for the frame limiter
• On the fly changing of settings and plugins
• Saving/Loading statesdoes not pause gameplay
• Built in ISO reader with a recently used ISO list
• Suspend / Resume emulation safely and fast
• Simplified plugin configuration dialog, with more options
• Full DVD9 game support (for example God of War, Xenosaga, Gran Turismo 4 etc)
• First time configuration wizard
• Settings stored in your User documents folder by default to prevent Vista /Windows 7 permission issues
• Game database detecting the game you run and auto applies special fixes if needed
• Many important plugin updates, GSdx has many bugs and memory leaks fixed, SPU2-X makes dozens of games boot which never did before
• And a huge amount of improvements and bug fixes which we don’t remember anymore

Known issues of beta release 0.9.7

• Multitapnot implemented yet
• Command line support not implemented yet
• GSdx DX9 Hardware mode lacks various features
• Translation system not implemented yet
• Game database not complete
• Patches browser not implemented yet




Configuration

A very detailed guide is available on the PCSX2 homepage which is already translated in several languages!
You can consult it hereStatus

PCSX2 has come a long way since its’ starting point back at 2002. Current features include:

• Separate recompilers for Emotion Engine (EE) , Vector Unit 0 (VU0) and Vector Unit 1 (VU1).
• Dual core support, with the Graphics Synthesizer (GS) running on a second thread.
• Usage of MMX,SSE1,SSE2,SSSE3 and SSE4 extensions
• Proper SPU2 emulation featuring AutoDMA and Time Scaling
• Full gamepad support featuring Dual Shock 2,analog controls and even supporting analog movement over keyboard (using some external plugins)
• Patch system for creating cheats and for workarounds on games

Sections that still need work:

• Dev9 functions, such as HDD and Ethernet (partially implemented) support
• Firewire emulation (quite low on the listthough)
• USB emulation (very partially implemented)
• Image Processing Unit (IPU) emulation which is responsible for the FMV playback. It has been implemented but it is buggy and slow
• MIPS cache needs to be properly implemented (barely works at this time)





How can you help

As most of you are aware, the PCSX2 team is working on this project at the expense of their...
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