La Experiencia.
USER EXPERIENCE
S E CO N D E D I T I O N
USERCENTERED DESIGN
F O R T H E W E B A N D B E YO N D
Written and Illustrated by
Jesse James Garrett
The Elements of User Experience: User-Centered Design for the Web and Beyond,
Second Edition
Jesse James Garrett
New Riders1249 Eighth Street
Berkeley, CA 94710
510/524-2178
510/524-2221 (fax)
Find us on the Web at:www.newriders.com
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New Riders is an imprint of Peachpit, a division of Pearson Education.
Copyright © 2011 by Jesse James Garrett
Project Editor: Michael J. Nolan
Development Editor: Rose Weisburd
Production Editor: Tracey Croom
Copyeditor: Doug Adrianson
Proofreader: Gretchen Dykstra
Indexer: Valerie Perry
Cover Designer: ArenHowell Straiger
Interior Designer: Kim Scott
Compositor: Kim Scott
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ISBN 13: 978-0-321-68368-7
ISBN 10: 0-321-68368-4
987654321
Printed and bound in the United States of America
For mywife, Rebecca Blood Garrett,
who makes all things possible.
iv
THE ELEMENTS OF USER EXPERIENCE
Table of Contents
CHAPTER 1
User Experience and Why It Matters
2
Everyday Miseries
3
Introducing User Experience
4
From Product Design to User Experience Design
7
Designing (for) Experience: Use Matters
8
User Experience and the Web
9
Good UserExperience Is Good Business
12
Minding Your Users
17
CHAPTER 2
Meet the Elements
18
The Five Planes
The Surface Plane
The Skeleton Plane
The Structure Plane
The Scope Plane
The Strategy Plane
19
20
20
20
21
21
Building from Bottom to Top
21
A Basic Duality
25
The Elements of User Experience
The Strategy Plane
The Scope Plane
The Structure Plane
TheSkeleton Plane
The Surface Plane
28
28
29
30
30
30
Using the Elements
31
THE ELEMENTS OF USER EXPERIENCE
v
CHAPTER 3
The Strategy Plane
Product Objectives and User Needs
34
Defining the Strategy
36
Product Objectives
Business Goals
Brand Identity
Success Metrics
37
37
38
39
User Needs
User Segmentation
Usability and User Research
CreatingPersonas
42
42
46
49
Team Roles and Process
52
CHAPTER 4
The Scope Plane
Functional Specifications and Content Requirements
56
Defining the Scope
Reason #1: So You Know What
You’re Building
Reason #2: So You Know What
You’re Not Building
58
Functionality and Content
61
Defining Requirements
65
Functional Specifications
Writing It Down
68
69
Content...
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