Manual Terragen 2
POR LOS MEJORES TUTORIALES SOBRE
TERRAGEN 2.1
“Pautas útiles para el usuario novel y para el experto”
Autor
Jorge Pino Martínez
Licenciado en Ciencias Ambientales Postgrado en Gestión y Desarrollo de Energías Renovables
Córdoba (España)
Manual de aplicaciones y Guía virtual por los mejores tutoriales sobre Terragen 2.1: Pautas útiles para elusuario novel y para el experto by Jorge Pino Martínez is licensed under a Creative Commons Reconocimiento-NoComercial-SinObraDerivada 3.0 Unported License.
ÍNDICE
1. 2. 3. 4. 5. 6.
INTRODUCCIÓN…………………………………………………………………………………………………………..4 FORMATOS………………………………………………………………………………………………………………….6 SOFTWARE NECESARIO……………………………………………………………………………………………….6ACLARACIONES…………………………….……………………………………………………………………………..7 INTERFACE…………………………………………………………………………………………………………………..9 TERRENO……………………………………………………………………………………………………………………12 6.1. Terrenos cargados desde archivo………………………………………………………….………14 6.2. Terrenos generados al gusto del usuario…………………………………………………….…16 6.3. Terrenos generados mediante Poder Fractal…………………………………..…………….17 6.4. Terrenos generados mediante Fractal Alpino…………………………………..……………17 6.5. Herramientas para desplazamientos delterreno…………..………………………………18 6.5.1. Alpine fractal shader……………………………………………………………………….………18 6.5.2. Crater shader……………………………………………………………………………………….…18 6.5.3. Displacement shader……………………………………………………………………………...18 6.5.4. Fake stones shader………………………………………………………………………………….18 6.5.5. Heightfield shader…………………………………………………………………………..………19 6.5.6. Image map shader………………………………………………………………………………..…20 6.5.7. MOLA mapshader…………………………………………………………………………..........20 6.5.8. Power fractal shader v3…………………………………………………………………..………20 6.5.9. Redirect shader……………………………………………………………………………………….21 6.5.10. Shader array…………………………………………………………………………..……………….21 6.5.11. Simple shape shader……………………………………………………………………………….22 6.5.12. Strata and outcrops shader v2…………………………………………..……………………23 6.5.13. Twist and shear shader…………………………………………………………………..………25 6.6. Operadoresde alturas……………………………………………………………………………….….26 6.6.1. Heightfield load…………………………………………………………………………………...…26 6.6.2. Heightfield generate………………………………………………………………………….……26 6.6.3. Heightfield adjust vertical…………………………………………………………………….…27 6.6.4. Heightfield clip vertical…………………………………………………………………………..28 6.6.5. Heightfield curve vertical……………………………………………………………………..…28 6.6.6. Heightfieldcrop………………………………………………………………………………………29 6.6.7. Heightfield erode v3……………………………………………………………………….………30 6.6.8. Heightfield export LWO………………………………………………………………………..…30 6.6.9. Heightfield from shader………………………………………………………………………….31 6.6.10. Heightfield make river…………………………………………………………………………….31 6.6.11. Heightfield merge……………………………………………………………………………………33 6.6.12. Heightfield resize…………………………………………………………………………………….34 6.6.13. Heightfieldsmooth……………………………………………………………….…………………34 6.6.14. Heightfield smooth erode……………………………………………………………………….35 1
7. CAPAS DE SUPERFICIE (SHADERS)……………………………………………………………….…………….35
7.1. 7.2. Surface Layer…………………………………………………………………………………………………36 Colour Shader…………………………………………………………………………………..…………..38 7.2.1. Cloud fractal shader v3………………………………………………………………………..….38 7.2.2. Colour adjust shader………………………………………………………………………….……38 7.2.3. Contourshader…………………………………………………………………………………….…39 7.2.4. Distance shader………………………………………………………………………………………39 7.2.5. Distribution shader v4………………………………………………………………………….…40 7.2.6. Image map shader………………………………………………………………………….………40 7.2.7. Painted shader……………………………………………………………………………..…..……42 7.2.8. Power fractal shader v3…………………………………………………………………….……43 7.2.9. Shader array………………………………………………………………………………………..…44 7.2.10. Simpleshape shader…………………………………………………………………….……..…44 7.2.11. Visualise normal……………………………………………………………………………..………44 7.2.12. Visualise tex coords………………………………………………………….…………………….44 Displacement Shader…………………………………………………………….………………………44 7.3.1. Alpine fractal...
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