Merc a Derp Rogue Cataclysm Guide
So you've decided you want to become a master of the sinister arts. A veritable god of PvP. An unstoppable force of silent death. Well, practice makes perfect my new trainee. Let’s put you through your paces. You'll need dual spec, for your two duel specs. I didn’t become as good at Rogue as I am today by some divine gift or natural talent, I did it by dueling people.Learning about my opponents, and learning what I could do to make their efforts useless.
‘If you know the enemy and know yourself you need not fear the results of a hundred battles.’ – Sun Tzu Rogues rely not only on being able to do damage, but being able to counter any futile effort that the enemy produces to prolong their miserable life, or attempt to end that of the Rogue. Warrior usesBladestorm? Disarm it. Shaman uses Spirit Wolves? Combat Readiness. Hunter uses Deterrence? Vanish and Cheap Shot, or Backstab through it. Simple things like this might just save your life.
Learn about your opponents. Duel them time after time. Spend a day, simply learning about your opponents. If you win, ask yourself how you did it, and try it again next time with less cooldowns, or against abetter geared opponent. If you lose, ask yourself why you lost, and work out what went wrong. Ask your opponent questions regarding your loss; if you know why it happened, chances are you won’t make the same mistake twice.
Follow these guides, and I guarantee you, you WILL be a better player by the end of it.
- Mercader
Subtlety - 7/2/32http://www.wowhead.com/talent#fMhbZbZfGfcbucoho:qVRk0imVc
Summary
Use this spec for Mages and Hunters. Shadowstep provides you with the mobility needed to close the distance between you and your target. It does not provide as much steady damage as Mutilate does however, and should only be used for these two classes, where mobility is more important than damage. This spec relies on Backstab and Eviscerate damage, as well as heavy burst with ShadowDance. Shadowstep is unique to this spec.
Glyphs
Prime – Glyph of Backstab Glyph of Eviscerate Glyph of Shadowdance Major – Glyph of Garrote Glyph of Ambush Glyph of Blind Minor – Glyph of Poisons Glyph of Safe Fall Glyph of Blurred Speed
Poisons –
Mainhand – Wound Poison Offhand – Crippling Poison Thrown – Crippling Poison
Assassination - 32/2/8http://www.wowhead.com/talent#fcIfRsGzoMobZbGz:qVRkbimVc
Summary
Mutilate should be used for every class apart from those previously mentioned. It has decent mobility, and very nice damage. Your main damage from this spec comes from poisons and bleeds, so having them up on your target at all times is an absolute must. `Glyphs Prime – Glyph of Mutilate Glyph of Rupture Glyph of Vendetta Major – Glyph of Garrote Glyph of SprintGlyph of Blind Minor – `Glyph of Poisons Glyph of Safe Fall Glyph of Blurred Speed
Poisons –
Mainhand – Instant Poison Offhand – Deadly Poison Thrown – Deadly Poison
Key abilities – All specs
Smoke Bomb Smoke Bomb should be used to restealth in duels, or as part of a CC chain in order to finish off an opponent in arena. It’s best used when your opponent is quite a distance away from you,in order to use the concealment of the smoke bomb to restealth. As part of a CC chain, it should be used when the healer is a fair distance away from your kill target; after all other CC has been exhausted. EG. Sheep -> Hammer of Justice -> Blind -> Smoke Bomb. Smoke Bomb has a 3 minute cooldown. Combat Readiness This is one of your core defensive abilities. Activate Combat Readiness against meleeopponents in order to apply a stacking 10% damage reduction buff. The buff will stack 5 times, to a 50% damage reduction as long as you continue to be hit. The buff cannot be dispelled, but will drop off after 5 seconds if you are no longer taking melee damage. Use this ability when you know you will be sustaining a large amount of melee damage for a large period of time, such as when a Shaman...
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