New Super Mario Bros Hack De Música
Before you continue reading; here’s a list of tools I recommend using:
NSMBe5.exe – NSMB Editor 5
Editor.exe – NDS Editor 0.1
Sseq2mid.exe, midi2sseq.exe,swave2wave.exe, wav2swav.exe, swav2swar, and strm2wave.exe – Conversion Tools
VGMTrans.exe – VGM Trans
Astudio.exe – Anvil Studio
FL.exe – FL Studio 9
Audacity.exe – Audacity 1.3 Beta
Hworks32.exe – Hex Workshop
Provided in this guide is a copy of a modified sound_data folder (for the NDS Editor in conjunction with hacking NSMB DS) and a file dump of the original sound_data.sdat file forlocating certain sounds and music. You can read more about it in the LAST MINUTE INFORMATION section located near the end of the guide.
Note: All of the following hacking techniques were done using a (U) rom. I haven’t tested these hacking techniques on any other type of rom yet. Using any other type of rom other than a (U) shouldn’t be a problem; however, there are no guarantees.
29August 2010: Guide has been revised to reflect a lot of the newer information that’s available now.
18 December 2009: Guide has been revised to reflect what the NSMB Editor 5 can do.
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-Table of Contents-
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INTRODUCTION TO SOUND & MUSIC HACKING (NSMB DS)-----------------------------------------------------------------------
I. MUSIC HACKING
A. Switching music data around in NSMB DS
B. Replacing/Swapping *.sseq/*.sbnk/*.swar files
C. Converting *.mid files and using them for NSMB DS
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II. SOUND HACKING
A. Replacing/Swapping *.swav files in a *.swar file
B.Converting *.wav files and using them for NSMB DS
C. Hacking *.sbnk files in connection with *.swav files
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III. LAST MINUTE INFORMATION
A. The modified sound_data folder and its use for the NDS Editor
B. Be prepared for a lot of trial and error when hacking sound & music
C. Some brief information on the symb.bin,info.bin, *.ssar, and *.strm file
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ACKNOWLEDGEMENT
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INTRODUCTION TO SOUND & MUSIC HACKING (NSMB DS)
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All of the sound and music you hearin NSMB DS (not including what’s heard in the minigames section) comes from the sound_data.sdat file. The minigames section uses the mgvs_sound_data.sdat file. Where the sound_data.sdat file is located within the rom depends on which hacking tool is being used. Consisted in the *.sdat file are *.sseq files, *.ssar files, *.sbnk files, *.swar files, an info.bin file and a symb.bin file. Pleaserefer to the following link for more information on what an *.sdat file is and what they consist of. This guide will provide you with a quick run-down on some of the *.sdat file information before moving onto what can be hacked so that you have a general understanding. With that in mind, we move onto the first section.
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I. MUSIC HACKING...
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