Ninguno
You’re a subcaptain and it’s your job to pilot one of three submarines through various undersea courses until you either fight a giant cephalopod or surface in some random section of water. Along the way you’ll beattacked by ships, other submarines and floating rocks as they all try and stop you from doing, I don’t know, surfacing? The game is controlled completely through the use of manipulating levers thatraise and lower your sub as well as control forward and backward motion. There’s also a wheel to control pitch and yaw in case you want to float through the ocean completely diagonally for a change ofpace.
Each mission has three subs to choose from of various sizes and abilities. The bigger the sub the harder it is to navigate, but what you lose in maneuverability you gain in extra ordinance. Allsubs have the ability to mask their appearance from heat seeking torpedoes and all subs have the ability to completely regenerate health by surfacing. It’s an interesting idea, but in practice thegame offers virtually no challenge or fear of failure. Enemy subs and ships that you pass on your way to your goal never come after you and your sub can take a tremendous amount of damage so you cansurvive most encounters by sailing past, taking whatever hits come your way and then surfacing when it’s convenient.
Oh sure, you can fight your way past your enemies, but with the extremely sluggish...
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