No se que es
Páginas: 6 (1387 palabras)
Publicado: 15 de enero de 2011
1
2
3
4
TAB
Q
W
E
R
®
A
S
D
F
G
W,A,S,D
C
CTRL
SPACEBAR + W,A,S,D
1007 Part No. X14-11629-01
............................ 3 .............................. 4 ............................... 8 .................................. 10 (HUD) .......................... 12 .................................... 14................................ 15 ................................ 16 .................................... 17 .................................... 18 .................................... 20 ............................. 21 ....................... 22 ................................ 23 ................................ 24 .............................. 29 .................................. 30 .............................32
i
1
Epic
40
400
Xbox 360®
-- CliffyB Lead Designer, Epic Games, Inc.
2
3
( )
16
3
(COG)
(
16
)
(
F
)
4
5
(
28
)
6
7
ESC
( )
1
2
3
4
TAB
Q
W
E
R
A
S
D
F
( )
G
W,A,S,D
( )
C
( )
CTRL
SPACEBAR + W,A,S,D
( )
8
9
( )
( )
( ( )
)10
11
(HUD)
G
(
16
)
R
(
14
) ( 21 )
1 2 3 4
x 13 x 97
(
15
)
G Q F
15 ) (
18-20
)
(
12
13
G G Q G
•
•
F
G
( )
E
Q F
14
15
F
F
F
F
E
16
17
W A S D (
(
)
)
(
)
18
19
(
E E E
)
R
R
( )
( (
1) 2)
E
(
2
14
1
)
17
( )
20
21
GAMES FOR WINDOWS – LIVE
Games for Windows® – LIVE ( ) LIVE
•
LIVE (DLC)
•
LIVE
LIVE LIVE LIVE
LIVE
LIVE
LIVE Xbox LIVE® for Windows – LIVE
LIVE Games
•
LIVE www.gamesforwindows. LIVE
com/live ( Games for Windows – LIVE WindowsVista® www.gamesforwindows.com/live/ familysettings 24 )
(
)
Windows Vista
Windows XP
WINDOWS VISTA
WINDOWS XP
22
23
LIVE
( 8 LIVE LIVE ) ( [LIVE] 8 )
LIVE LIVE
LIVE LIVE ( LIVE 27 )
24
25
(
) • • • • •
Windows 14 •
26
27
(
Windows
A D
)
http://udn.epicgames.
com/three/gearsmodhome Epic Microsoft
W S
(START
)
6
17
LIVE
28
29
EPIC GAMES GEARS OF WAR FOR WINDOWS Lead Designer
INCLUDING GEARS OF WAR FOR XBOX 360 Lead Artist
Chris Perna
Lead Level Designer
Cliff Bleszinski
Executive Producer
Lee Perry
Lead Programmer
Cedric Fiorentino Steve Garafolo Kevin Johnstone Jeremiah O’Flaherty Danny Rodriguez Chris Wells
Level Designers
AdamCichocki
Additional Programming
Tim Johnson
Additional Dialogue Writing
Dr. Michael Capps
Producer
Rod Fergusson
Preproduction Producer
Ray Davis
Programmers
Rod Fergusson
Associate Producer
Tanya Jessen
Lead Artist
Amitt Mahajan Martin Sweitzer
Additional Programming
Wyeth Johnson
Lead Level Designer
Jim Brown
Lead Programmer
Thomas James Matt Oelfke StevePolge Joe Wilcox
Concept Art
Andrew Bains Ryan Brucks Phil Cole Dave Ewing Stuart Fitzsimmons Warren Marshall Dave Nash David Spalinski
Audio Director
Jeff Morris
Quality Assurance
Scott Bigwood Preston Thorne Aaron Jones Brett Holcomb
System Administration
Mike Larson
Technical Director, Unreal Engine 3
Steve Superville
Programmers
James Hawkins
Artists
Warren SchultzShane Smith
Biz
Ray Davis Laurent Delayen Jeff Farris Rob McLaughlin
Artists
Greg Mitchell Aaron Smith Kendall Tucker Alan Willard
Animation
Jay Hosfelt
Level Designers
Grayson Edge Paul Mader Sidney Rauchberger Demond Rogers Ken Spencer
Chris Bartlett Mike Buck Shane Caudle, Technical Art Director Bill Green Matt Hancy Pete Hayes Josh Jay Kevin Lanning Maury Mountain Mikey Spano...
Leer documento completo
Regístrate para leer el documento completo.