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The Preview system of the Skyrim Configurator is very simple to use.
The Basic 4 steps to create a preview for the Skyrim Configurator are:
1. Take one or more screenshots with the different settings applied
2. Re-size/crop the images to a size of 400 x 225
3. Save the images into the “/previews” folder
4. Add an entry in “previews.xml”
The “previews.xml” has the followingstructure:
msaa_0.jpg
msaa_2.jpg
.
.
.
af_0a.jpg
af_0b.jpg
af_2a.jpg
af_2b.jpg
.
.
.
.
.
.
All previews are defined within a “” block.
Every “” needs 2 attributes: “element” and “split”.
The attribute “element” specifies the option which should show this preview and “split” defines if
the preview should be a dual-preview.
In this block the previewimages are defined with a “” block in which the image paths are
in a “” block.
The “” block has one attribute: “value”, this defines at which value the images should be
shown as preview.
The “” block has one attribute and contains the image path(“/previews/” will automatically
prepended). The Attribute “type” selects the side(left/right).
The following element names are available:
elementtype
sldAA
Range
integer
0
-
3
description:
Multi-Sample Anti-Aliasing
default Previews available:
true
ckbTransAA
bool
0
-
1
description:
Transparency Multi-Sampling
default Previews available:
true
ckbFXAA
bool
0
-
1
-
1
FXAA
default Previews available:
1
0
description:
-
false
ckbDOF
booldescription:
Depth-of-Field
default Previews available:
true
ckbVSync
bool
0
description:
Vertical Synchronisation
default Previews available:
true
sldFOV
integer
20
description:
140
-
2
Field of view
default Previews available:
-
false
sldGamma
float
description:
0
Gamma
element
type
default Previews available:cmbRadBlurLev
Range
false
integer
0
description:
3
-
4
-
4
-
10000
Radial blur level
default Previews available:
-
false
sldTexFilter
integer
0
description:
Texture filtering
default Previews available:
true
cmbTexQual
integer
0
description:
Texture quality
default Previews available:
truesldMaxParticles
integer
0
description:
Maximum particle count to be rendered
default Previews available:
false
sldMaxDecals
integer
0
-
255
description:
Maximum decal count
default Previews available:
false
sldMaxDecalsModels
integer
0
-
255
description:
Maximum decal count on models
default Previews available:
false
element
typesldMaxDecalsModelsPA
Range
integer
0
-
255
description:
Maximum decal count on models per
actor
default Previews available:
false
spnDecalDrawDistance
float
0
-
description:
Decal draw distance
default Previews available:
10000
false
ckbDrawDecals
bool
0
-
1
Draw decals
default Previews available:
1
0
description:-
false
ckbDrawDecalsModels
bool
description:
Draw decals on models
default Previews available:
false
sldActDist
integer
0
-
description:
Actor render distance
default Previews available:
20
false
sldItmDist
integer
0
-
description:
Item render distance
default Previews available:
15
false
sldObjDist
integerdescription:
0
-
15
Object render distance
element
type
default Previews available:
spnModelDrawDistance
Range
false
float
0
-
description:
Model draw distance
default Previews available:
10000
false
sldGrids
integer
2
-
6
description:
Grid loading(uGridsToLoad)
default Previews available:
true
sldGrassDensi...
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