Plan De Vida

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Strategic Objectives: Russo-Turkish Wars

New Features

“Strategic Objectives” is AOE III scenario that can qualify as a new game type.
It allows to capture abandon buildings (such as Forts and Barracks), and even re-capture them from the AI and vice versa.
Captured buildings offer either economic bonus or military bonus (free units).
Players can also construct Fixed Guns anywhere on themap.
I will make a special version of “Strategic Objectives” for online players once the support for Custom Scenarios Online is implemented.
The Challenge
Players are invited to beat the “Strategic Objectives” skirmish scenario on either “Normal” and/or “Hard” level with “Hard” AI.

The Give Away
Players who meet the challenge will have a chance to win 1 out of 6 games (via drawing) that I amgoing to give away (3 games for each category).
Players can participate in both categories (Normal and Hard) in order to increase their chances to win, but they can only win once.

The 6 games that I am giving away are:

2 AOE3: TWC,
2 Company of Heroes
2 Supreme Commander.

I also have a secondary game list as an option for players who prefer another RTS game.
The complete secondarygame list is listed bellow.
All players are welcome to take on the “Strategic Objectives” challenge, even players from other counties (I live in the US).
I will also give away one RTS game from the list above (or secondary list) to the player who had referred the most players to the “Strategic Objective” Challenge.
For more details see the “Rules” section.
Ensemble Studios has pledged additionalprizes.

The prizes that Ensemble is donating are:
• 3 Copies of Flight Sim X
• 3 Copies of Dungeon Siege 2
• 3 Copies of The WarChiefs
• 10 Age of Empires III watches with leather bands
• 3 Age of Empires III hats
Versions
There are several different versions with various difficulties and civilizations.
There are different set of version for both AOE 3 Vanilla and TWC.
There is alsoone version with a story where the rest of the versions are skirmish scenarios.

Game play
There are 25 abandon structures around the map such as Forts, Barracks, and Mills that are guarded by guardians (who are hostile to anyone who passes by) and any of these structures can be captured by any one of the players.
In addition to that players can re-capture them from each other.
Since everybuilding offers either economic bonus or military bonus it is crucial to capture as many of these structures in order to achieve victory.

There are also 3 fixed guns on top of hills that can be captured, and 3 great cannons that can be captured as well.
Once a player captures any one of the great cannons he can use it to build a fixed gun anywhere on the map after he reaches the fortress age.There are 11 identical structures/units on each side of map and 9 additional structures/units in the middle of the map.

On each side of the map there are:
2 Mills with 10 working villagers (that can be captured with the mill for better economy).
1 Plantation with 10 working villagers (economic bonus).
2 Barracks (Military Bonus: 1 free infantry every 30 seconds).
1 Fort (Military Bonus: 1free infantry and 1 Cavalry every 30 seconds).
1 Factory (economic or military bonus).
1 Bank (economic bonus)
1 Fixed Gun.
1 Great Cannon (can be converted to a fixed gun).
1 Outpost.

In the middle of the map (between the two sides) there are:
1 Fixed Gun.
1 Great Cannon (can be converted to a fixed gun).
1 Plantation with 10 working villagers (economic bonus).
1 Factory (economic ormilitary bonus).
2 Stables (Military Bonus: 1 free Cavalry every 30 seconds).
1 Artillery Depot with an Outpost ((Military Bonus: 1 free Falconet every 90 seconds).
1 Dock with an Outpost (Economic bonus: 1 free fishing boat every 60 seconds up to 20 boats per player).
1 Church (Economic bonus: 1 free Priest every 120 seconds).

For TWC version a Saloon is replacing one of the Stables, and...
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