Prueba
Player’s Manual
TABLE OF CONTENTS
CHAPTER 1: INTRODUCTION AND OVERVIEW
1. WHAT IS MUSIC2GO?
LEARNING OBJECTIVES
MUSIC2GO MUSIC2GO
5
5
5 5 6 6
SINGLE-PLAYER MULTI-PLAYER
GETTING STARTED
2.
COMPANY OVERVIEW
HISTORY GOALS AND PERFORMANCE MEASUREMENT ORGANIZATIONAL STRUCTURE TEAM ORGANIZATION
6
6 6 7 8
3.
MANAGING YOUR FIRM
10CHAPTER 2:
PLANNING
1. 2. WHAT IS PLANNING?
PLANNING CONCEPTS
11
11
11
THREE LEVELS OF PLANNING
STRATEGIC COMPANY PLANNING STRATEGIC MARKETING PLANNING ANNUAL MARKETING PLANNING
14
14 15 17
CHAPTER 3:
MARKET OVERVIEW
1. 2. THE M2G CONSUMER MARKET
CONSUMER DEMOGRAPHICS
19
19
19
SEGMENTATION
YOUTH SEGMENT SPORT SEGMENT (ONLY AVAILABLE IN MULTI-PLAYER) STANDARD SEGMENTFORECAST SEGMENT DEMAND
21
22 23 24 26
3.
DISTRIBUTION OVERVIEW
CONSUMER ELECTRONICS STORES DEPARTMENT STORES DISCOUNT STORES
27
27 29 30
4. 5.
PRODUCT SEGMENTS AND PROMOTION PRODUCT LIFECYCLE AND PROMOTION
31 33
6.
MEDIA SELECTION
RADIO MAGAZINES NEWSPAPERS TELEVISION
35
35 39 41 44
7.
SALES PROMOTION ACTIVITIES
47
CHAPTER 4:
IMPLEMENTATION
1.2. DECISION SCREEN OVERVIEW PRODUCT DEVELOPMENT
EXISTING PRODUCT SCREEN EMPTY PRODUCT SLOT SCREEN
51
51 51
51 53
3. 4.
PRICE
PRODUCT PRICING SCREEN
55
55
ADVERTISING
ADVERTISING STRATEGY SCREEN PRODUCT ADVERTISING MEDIA ALLOCATION SCREEN PRODUCT ADVERTISING MEDIA SUBCATEGORY SCREEN
57
57 58 58
5.
SALES PROMOTION
SALES PROMOTION STRATEGY SCREEN SALES PROMOTIONALLOCATION SCREEN
59
60 60
6. 7. 8.
SALES FORCE MANAGEMENT
SALES FORCE MANAGEMENT SCREEN
61
62
INVENTORY MANAGEMENT
INVENTORY MANAGEMENT SCREEN
63
63
PROCESSING DECISIONS (ROLLOVERS)
ROLLOVERS IN M2G SINGLE-PLAYER ROLLOVERS IN M2G MULTI-PLAYER
64
64 64
CHAPTER 5:
EVALUATION
1. 2. 3. 4. 5. EVALUATION OVERVIEW
MAJOR REPORTS AVAILABLE
65
65
65
THE YEAR AHEADFORECAST MARKETING EXPENDITURE BUDGET
66
66
INDUSTRY OVERVIEW
INDUSTRY BENCHMARK REPORT
68
68
FIRM RESULTS
NET MARKETING CONTRIBUTION REPORT
71
72
MARKET RESEARCH REPORTS
73
MARKET RESEARCH REPORT SCREEN MARKET RESEARCH REPORTS AVAILABLE
73 74
6. 7. 8.
PRODUCT MANAGEMENT REPORTS
PRODUCT CONTRIBUTION REPORT
75
75
DISTRIBUTION REPORTS
PRODUCT CHANNELDISTRIBUTION TABLE
77
77
FORECAST RESULTS
78
CHAPTER 1: INTRODUCTION AND OVERVIEW
1. What is music2go?
music2go (m2g) is a computer-based marketing simulation. It can be used as an interactive tool to enhance the integration and learning of the basic concepts of marketing in a real life context: the portable CD player (PCD) industry. music2go will give you the opportunity to havepractical hands on experience at making critical marketing decisions and seeing the outcome in a live, interactive case study.
LEARNING OBJECTIVES
By interacting in this simulated marketing environment you will learn:
• • • • • •
The standard terms and concepts of the marketing mix; product, price, promotion and place (distribution). To think of marketing planning as planning theintegration of these components in an integrated marketing communication (IMC). To develop both a strategic marketing plan and annual marketing plans for an organization To analyze market research data to support the planning process To evaluate analysis. marketing performance using marketing cost
Many key quantitative skills for marketing management.
music2go is designed for use in many differentways and at different levels within universities and corporations. There are two versions for students: Single-Player and Multi-Player. Both versions simulate the marketing decisions of a company in the portable CD player (PCD) industry and require you to make comprehensive decisions about the marketing mix of product, price, promotion and place. In both cases the goal is the same: to maximize...
Regístrate para leer el documento completo.