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PCSX2 readme



PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX[->0] (a Sony PlayStation 1 emulator).

The PCSX2 project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!


Overview

The project has been running for more than five yearsnow, and since it's initial release has grown in compatibility. From initially just being able to run a few public domain demos, it's current state enables many games to boot and actually go in game, such as the 'famous' Final Fantasy X or Devil May Cry 3. You can always visit the PCSX2 homepage[->1] to check the latest compatibility status of games with more than 1800 titles tested.What’s new in 0.9.6?

· Huge rewrite, mainly from the new members of the Playground branch!
· Dropped VM build replaced by the all new Vtlb, meaning no more ‘Cannot allocate memory’ errors at start up, more accurate emulation, slightly lower speeds but with many optimizations to come
· Full memcard support, working in all games
· Improved Frameskip/VU-skip
· Special Game Fixes Section
·Advanced Options Section for custom tweaking VU/FPU behavior.
· Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities.
· Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games)
· Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks).
· Improved CDVD support.Configuration

A very detailed guide is available on the PCSX2 homepage which is already translated in several languages!
You can consult it here[->2]


Status

PCSX2 has come a long way since its’ starting point back at 2002.Current features include:

· Separate recompilers for Emotion Engine (EE) , Vector Unit 0 (VU0) and Vector Unit 1 (VU1).
· Dual core support, with theGraphics Synthesizer (GS) running on a second thread.
· Usage of MMX,SSE1,SSE2,SSSE3 and SSE4 extensions
· Proper SPU2 emulation featuring Auto DMA and Time Scaling
· Full gamepad support featuring Dual Shock 2,analog controls and even supporting analog movement over keyboard (using some external plugins)
· Patch system for creating cheats and for workarounds on games

Sections that stillneed work:

· Dev9 functions, such as HDD and Ethernet (partially implemented) support
· Firewire emulation (quite low on the list though)
· USB emulation (very partially implemented)
· Image Processing Unit (IPU) emulation which is responsible for the FMV playback. It has been implemented but it is buggy and slow
· MIPS cache needs to be properly implemented (barely works at this time)How can you help

As most of you are aware, the PCSX2 team is working on this project at the expense of their free time and provide it without charging the program’s use.
If you want to show your appreciation to these people and motivate them, you can donate any amount of money you feel is right to the team’s paypal account found in the official site.
These funds will be used so theteam members can get more modern and new hardware in order to test and debug more efficiently and even implement new features (just like dual core support for example).

If you are a programmer and you are interested in helping the PCSX2 team by making additions or corrections to the code, you are free to browse through the public Google Code repository here[->3] after taking into account PCSX2is under the GNU General Public Licence (GPL) v2.



The Coding Team

Below you can see 3 tables, showing the current team members who are actively coding at the present time, the current team members who have been inactive for some time and the older team members who for some reason quit along the way, which include the previous project leader Linuzappz to whom we send our best regards...
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