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Páginas: 7 (1628 palabras) Publicado: 10 de octubre de 2012
Overview
PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator). The PCSX2 project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up! The project has been running for nearly 10 years now, and since its initial release hasgrown in compatibility. From initially just being able to run a few public domain demos, its current state enables many games to boot and actually go in game, such as the 'famous' Final Fantasy X, Devil May Cry 3 and God of War. You can always visit the PCSX2 homepage to check the latest compatibility status of games with more than 2000 titles tested. Following our new release scheme as describedhere, v0.9.8 is an official, stable release. This means it's been tested and verified more than a beta build. We're still not at 1.0 though and the many new features this time around means there could still be bugs we didn't discover yet (especially in the GUI part). Please report bugs you find on our forums or on our Google code issue tracker. Thanks! :)

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What’s new in 0.9.8?
GUI: • • • •• • • • • • • Core: • • • • • • • Entire emulation core has been overhauled. Many components are rewritten. Countless code generation and runtime execution bugs fixed. Added microVU, an improved VU0/VU1/COP2 recompiler. New VIF recompiler Multi-threaded GS rewrite: Faster and more stable than in 0.9.6. Better BIOS splash screen skip method, better ELF support, host fs support. New Game databasedetects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed. New, threaded GUI using wxWidgets. New menus, for improved usability and faster configuration. Convenient Memory Card editor. On the fly pause and resume, perfectly stable, safe and fast. On the fly setting switching and even plugin switching. Powerful new configuration that is more userfriendly with its first time wizard, reset to default buttons and a global presets system. A plethora of new options that make playing games more fun! All options have tooltips explaining what each of them do. Comes translated, with many languages to select from. Compatible with Aero Glass and Windows eye candy. Looks and works great on Linux, too!

Plugins: • GSdx is faster, more stable and has moreconfiguration options than ever before. • SPU2-X is the preferred SPU2 plugin now. It has matured into almost completely emulating all the SPU2 quirks, making many more games work! (And it sounds nice, too :) )

Known issues in release 0.9.8
• • • •

GSdx DX9 Hardware mode lacks various features that DX10 mode has. Game database not complete (it's an ongoing wip). Patches browser is notimplemented yet. Interpreters are somewhat unstable.

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Configuration
A very detailed guide is available on the PCSX2 homepage which is already translated in several languages! You can consult it here.

Status
PCSX2 has come a long way since its starting point back in 2001. Current features include: • • • • • • Separate recompilers for Emotion Engine (EE) , Vector Unit 0 (VU0) and VectorUnit 1 (VU1). Dual core support, with the Graphics Synthesizer (GS) running on a second thread. Usage of MMX,SSE1,SSE2,SSSE3 and SSE4 extensions. Proper SPU2 emulation featuring Time Scaling and Reverb. Full gamepad support featuring Dual Shock 2,analog controls and even supporting analog movement over keyboard (using some external plugins). Many more :)

Sections that still need work: • • • •Dev9, FireWire and USB are all just partially supported. Image Processing Unit (IPU) emulation (which is responsible for the FMV playback) is slow and not completely fixed yet. MIPS cache could be properly implemented, but currently only one title is known to rely on it. The complex timing between PS2 components is an on-going work in progress.

How can you help
As most of you are aware, the...
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