Spoiler innistrad

Páginas: 31 (7663 palabras) Publicado: 5 de septiembre de 2012
INNISTRAD spoiler – White
Selfless Cathar W Creature – Human Cleric (c) 1W, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. 1/1 Doomed Traveler W Creature – Human Soldier (c) When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. 1/1 Silverchase Fox 1W Creature – Fox (c) 1W, Sacrifice Silverchase Fox: Exile targetenchantment. 2/2 Unruly Mob 1W Creature – Human (c) Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. 1/1 Avacynian Priest 1W Creature – Human Cleric (c) 1, T: Tap target non-Human creature. 1/2 Bonds of Faith 1W Enchantment – Aura (c) Enchant creature Enchanted creature gets +2/+2 as long as it’s a Human. Otherwise, it can’t attack or block. Feeling of Dread 1W Instant (c)Tap up to two target creatures. Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.) Moment of Heroism 1W Instant (c) Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) Spare from Evil 1W Instant (c) Creatures you control gain protection from nonHuman creaturesuntil end of turn. Urgent Exorcism 1W Instant (c) Destroy target Spirit or enchantment. Village Bell-Ringer 2W Creature – Human Scout (c) Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4 Elder Cathar 2W Creature – Human Soldier (c) When Elder Cathar dies, put a +1/+1 counter on target creatureyou control. If that creature is a Human, put two +1/+1 counters on it instead. 2/2 Voiceless Spirit 2W Creature – Spirit (c) Flying, first strike 2/1 Ghostly Possession 2W Enchantment – Aura (c) Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature. Rebuke 2W Instant (c) Destroy target attacking creature. Chapel Geist 1WWCreature – Spirit (c) Flying 2/3 Abbey Griffin 3W Creature – Griffin (c) Flying, vigilance 2/2 Thraben Sentry 3W Creature – Human Soldier (c) Vigilance Whenever another creature you control dies, you may transform Thraben Sentry. 2/2 Thraben Militia (W) Creature – Human Soldier (c) Trample 5/4 Smite the Monstrous 3W Instant (c) Destroy target creature with power 4 or greater. Prepared by theOrange Mage from information found at MTGSalvation.com Thraben Purebloods 4W Creature – Hound (c) 3/5 Fiend Hunter 1WW Creature – Human Cleric (u) When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner’s control. 1/3 Mausoleum Guard 3W Creature – Human Scout (u) When MausoleumGuard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. 2/2 Slayer of the Wicked 3W Creature – Human Soldier (u) When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. 3/2 Gallows Warden 4W Creature – Spirit (u) Flying Other Spirit creatures you control get +0/+1. 3/3

Purify the Grave W Instant (u) Exile target cardfrom a graveyard. Flashback W (You may cast this card from your graveyard for its flashback cost. Then exile it.) Cloistered Youth 1W Creature – Human (u) At the beginning of your upkeep, you may transform Clositered Youth. 1/1 Unholy Fiend (B) Creature – Horror (u) At the beginning of your end step, you lose 1 life. 3/3 Intangible Virtue 1W Enchantment (u) Creature tokens you control get +1/+1 andhave vigilance. Spectral Rider WW Creature – Spirit Knight (u) Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) 2/2 Midnight Haunting 2W Instant (u) Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Rally the Peasants 2W Instant (u) Creatures you control get +2/+0 until end of turn. Flashback 2R (You...
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