Tecnologo

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Blender 3D: Architecture, Buildings, and Scenery

Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery

Allan Brito

BIRMINGHAM - MUMBAI

Blender 3D: Architecture, Buildings, and Scenery
Copyright © 2008 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in anyform or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, PacktPublishing, nor its dealers or distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Firstpublished: May 2008

Production Reference: 1220508

Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-847193-67-4
www.packtpub.com

Cover Image by Allan Brito (allanrbs@gmail.com)

Credits
Author Allan Brito Reviewer Yorik van Havre Senior Acquisition Editor David Barnes Development Editor Swapna V. Verlekar Technical Editor Meeba Renny AbrahamEditorial Team Leader Akshara Aware Cover Work Shantanu Zagade Production Coordinator Shantanu Zagade Project Manager Abhijeet Deobhakta Indexer Rekha Nair Proofreaders Dirk Manuel Chris Smith

About the Author
Allan Brito is a Brazilian architect specialized in information visualization, who
lives and works in Recife, Brazil. He works with Blender 3D to produce animations and still images, forvisualization and instructional material. Besides his work with Blender as an artist, he also has substantial experience teaching 3D modeling, animation, and multimedia at Mauricio de Nassau College. He is an active member of the community of Blender users, writing about Blender 3D and its development for websites in Brazilian Portuguese (http://www. allanbrito.com) and English(http://www.blendernation.com). This is his second book about Blender 3D; the first one was Blender 3D—Guia do Usuário, which was published in Brazil. It's a guide on how to use Blender, covering from the basics to character animation. He can be reached through his website at http://www.blender3darchitect.com, where he covers the use of Blender 3D and other tools for architectural visualization. I would like to thankmy family for supporting me during the production of this book, specially my wife Érica and of course Mutsumu and Nanna, who are my Father and Mother-in-law.

About the Reviewer
Yorik van Havre is an architect from Belgium, who currently lives in Brazil, where
he works as a freelance architect. Blender is part of his everyday work. He regularly writes articles and tutorials about Blender,architecture, and architecture software, and is actively involved in several communities and free software projects.

Table of Contents
Preface Chapter 1: Introduction to Blender and Architectural Visualization
Architectural Visualization How about Blender 3D? Download Blender Hardware and Software Requirements for Blender Other Tools for Visualization CAD and 3D-Architectural Modeling 3D Modelsfrom the Internet Visualization with Blender Summary Interface Windows and Menus Multiple Windows Merge Windows Header Active Window Keyboard Shortcuts 3D Visualization Selecting Objects Selecting by Name Renaming Objects 3D Cursor Cursor Snap Modes Creating Objects 5 6 7 7 8 9 9 10 11

1 5

Chapter 2: Blender 3D: Quick Start

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