Teria De Juegos
ESSENTIALS OF GAME
THEORY
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SynthesisLectures on Artificial
Intelligence and Machine Learning
Editors
Ronald J. Brachman,Yahoo Research
Tom Dietterich, Oregon State University
Intelligent Autonomous Robotics
Peter Stone
2007
A Concise Introduction to Multiagent Systems and Distributed Artificial Intelligence
Nikos Vlassis
2007
Essentials of GameTheory: A Concise, Multidisciplinary Introduction
Kevin Leyton-Brown and Yoav Shoham
2008
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Copyright © 2008 by Morgan & Claypool
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in
any form or by any means—electronic, mechanical,photocopy, recording, or any other except for brief quotations
in printed reviews, without the prior permission of the publisher.
Essentials of Game Theory
Kevin Leyton-Brown and Yoav Shoham
www.morganclaypool.com
ISBN: 9781598295931 paper
ISBN: 9781598295948 ebook
DOI:10.2200/S00108ED1V01Y200802AIM003
A Publication in the Morgan & Claypool Publishers series
SYNTHESIS LECTURES ON ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING #3
Lecture #3
Series Editor: Ronald J. Brachman, Yahoo! Research and Tom Dietterich, Oregon State University
Library of Congress Cataloging-in-Publication DataSeries ISSN: 1939-4608 print
Series ISSN: 1939-4616 electronic
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ESSENTIALS OF
GAME THEORY
A Concise, Multidisciplinary
Introduction
Kevin Leyton-Brown
University of British Columbia, Vancouver, BC, Canada
http://cs.ubc.ca/∼kevinlbYoav Shoham
Stanford University, Palo Alto, CA, USA
http://cs.stanford.edu/∼shoham
M
&Claypool Publishers
&CMorgan
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ABSTRACT
Game theory is the mathematical study of interaction among independent,self-interested
agents. The audience for game theory has grown dramatically in recent years, and now spans
disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology
and computer science–among others. What has been missing is a relatively short introduction
to the field coveringthe common basis that anyone with a professional interest in game theory
is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and
yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and
accessible introduction to the field. It covers the main classes of games, theirrepresentations,
and the main concepts used to analyze them.
“This introduction is just what a growing multidisciplinary audience needs: it is concise, au-
thoritative, up to date, and clear on the important conceptual issues.”
—Robert Stalnaker, MIT, Linguistics and Philosophy
“I...
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