Tesis Introduccion_a_3DMax
Centro de Estudios Científicos y Tecnológicos “Estanislao Ramírez Ruiz”
Introducción a 3D Max
Profesor: J. Erwin Rodríguez
Autores:
López Cisneros Daniel Eliasib
Ramírez Mundo Brandon
Aguirre Chávez Sergio
Lugar
Junio 2015
ÍNDICE
Introducción………………………………………………………………………….…… 1
CapítuloI………………………………………………………………….…………...... 3 Standart Primitives………………………………………………...…………...... 3 Cone………………………………………………………………….…... 5 Sphere……………………………………………………………………. 6 GeoSphere……………………………………………………………….. 8 Cylinder…………………………………………………………………… 9 Tube……………………………………………………………………… 11 Torus……………………………………………………………………... 13Pyramid………………………………………………………………….. 14 Teapod…………………………………………………………………… 15 Plane……………………………………………………………………… 16Capitulo II………………………………………………………………………………... 18 Extended Primitives……………………………………………………………… 18 Hedra……………………………………………………………………... 18 Torus Knot……………………………………………………………….. 19 Chamfer Box…………………………………………………………….. 21ChamferCyl……………………………………………………………… 22 Oil Tank………………………………………………………………….. 24 Capsule………………………………………………………………..… 26 Spindle…………………………………………………………….……... 27 L-Ext……………………………………………………………………… 29 Gengone…………………………………………………………………. 30 RingWave………………………..………………………………………. 31 Prism……………………………………………………………………… 34Hose……………………………………………………………………… 34 Spring…………………………………………………………….………. 39 Damper………………………………………………………………....... 42Capitulo III……………………………………………………………………………….. 46 Compound Objects……………………………………………………............... 46 BlobMesh Compound Object.......................................................... 47 ShapeMerge Compound Object………………………………………. 47Boolean Compound Object……………………………………………. 47 Terrain Compound Object. ……………………………………………. 47 Loft Compound Object…………………………………………………. 47 Mesher Compound Object……………………………………………... 47 ProBoolean/ProCutter Compound Objects…………………………... 48Capitulo IV………………………………………………………………………………. 48 PartycleSystems…………………………………………………………………. 48 Particle Flow Source……………………………………………………………… 48 Snow……………………………………………………………………………….. 50Capítulo V……………………………………………………………………………… 55 Patch Grids……………………………………………………………………… 55Capítulo VI…………………………………………………………………………….. 56 Body Objects……………………………………………………………………. 56Capitulo VII………………………………………………………………………….... 56Doors…………………………………………………………………………….. 56 Puertas y materiales…………………………………………………………… 57 Implementación del método de creación…………………………………….. 57Capitulo VIII…………………………………………………………………………… 59 Superficies………………………………………………………………………. 59 Curvas…………………………………………………………………………… 60 Puntos…………………………………………………………………………… 60 Vértices de control……………………………………………………………… 60Capitulo IX…………………………………………………………………………….. 60 AECextended…………………………………………………………………. 60 Follaje…………………………………………………………………………… 61 Railing…………………………………………………………………………… 62 Walls…………………………………………………………………………….. 63Capitulo X……………………………………………………………………………… 65 Point cloud objects…………………………………………………………….. 65 Archivo de exploración………………………………………………………... 65 Canal de color………………………………………………………………….. 65Control deslizante de rendimiento y calidad……………………………….. .65 Fija en renderización………………………………………………………….. 66 Nivel de detalle………………………………………………………………… 66Capitulo...
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