Tutorial para escena en skechup

Páginas: 2 (457 palabras) Publicado: 20 de marzo de 2012
Basic Interior Scene Settings
Written by Corey Rubadue Thursday, 08 February 2007

Objective This tutorial helps to set up a basic interior architectural scene using V-Ray Rectangular Light andPhysical Camera in Vray for SketchUp Basic Render Option Settings Global Switches>Gamma 2.2 (all other values default)Camera>Physical Camera enabled>Still Camera>Shutter speed 125>Film Width 36>Zoom1>F-number 10>Film Speed(ISO) 800>Exposure enabled>Vignetting enabledEnvironment/Sky>GI enabled 1.4>Texture Editor (double click on “m”) Common>Type Sky>Multiplier 1.5 (all other values default)ImageSampler>Adaptive QMC>Min 1 Max 16> Antialiasing enabled>Area 1.5Color Mapping>HSV Exponential>Dark 1 Bright 1Indirect Illumination>GI enabled>Primary engine Irradiance MapSecondary engine LightCacheIrradiance Map>Min-3 Max 0>HSph. Subdivs 50>Samples 20 (all other values default)Light Cache>Subdivs 750>Sample Size 0.01>Scale Screen>Num. Phases 2 (Eq. # Processors)

Global Switches

Camera Environment/Sky

Image Sampler

Color Mapping

Indirect Illumination

Irradiance Map

(For faster test renders you can reduce the HSph. Subdivs to 30 as well as reduce the Max Rate to –2) Light Cache

(For faster test renders reduce the Subdivs to 500 and increase the Sample Size to 0.02. The Num. Phases should be equal to the number of processors on your machine)

Scene SetupImage 1 shows an architectural interior scene. The goal is to render the interior using a Vray rectangular light and physical camera using vray. It’s important to note that vray takes the sun locationand time of day from the SketchUp shadow settings.

Image 1: Interior Scene in SketchUp

For this interior scene, a Vray rectangular light was placed directly outside the window as shown on Image 2.The color of the rectangular light is light blue to simulate the color of the sky. Multiplier 30, Invisible enabled (to the camera), No Decay enabled, Ignore Light Normals enabled.

Image 2:...
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