Tutoriales maya

Páginas: 13 (3242 palabras) Publicado: 17 de septiembre de 2012
Character Setup
This tutorial goes through the steps to add animation controls to a previously modeled character. The character in the scene below is wearing clothes made with Cloth and the scenery has been created with Paint Effects. The following topics are discussed:
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Creating skeletons, Using Smooth Skin to bind a model to a skeleton, Adding IK chains for efficient character control,and Combining custom attributes and Set Driven Key to automate character controls.

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A Taste of Maya

An animated character

Character Setup

Questions? visit www.aliaswavefront.com/tasteofmaya

Note:

Before you start: This tutorial requires Maya scene files. If you haven’t installed the tutorial files go to the “Try Maya” section of the “Taste of Maya” CDROM to install.Starting Maya: You can start Maya by double-clicking the Maya 2.5 Evaluation icon on the desktop or from Start → Programs → Maya 2.5 Evaluation → Maya. In Maya: Once the tutorial files have been installed you will need to set the current project in order to access the Maya scene files. To set the current project from within Maya select File → Project → Set... and Navigate to the directory whereyou installed the Maya scene files. Select the directory: Maya_tutorial_data and press OK.

BUILD A SKELETON
1 Open the file characterModel1.ma 2 Press F2 to change the menu set to animation 3 In the side view build leg joints with Skeleton → Joint Tool as shown below n start at the hip and place a joint at the knee, ankle, heel, ball and toe of the leg. There should be five joints in total.
nWhen you have placed all five joints press enter to complete the leg.
Hold the x key when placing joints to snap to the grid.

Tip:

Start joint

knee joint

ball joint end joint

ankle joint heel joint

Joints placed for the right leg

2 A Taste of Maya

 January 2000, Alias|Wavefront, a division of Silicon Graphics Limited. All rights reserved. By using this tutorial, youhave agreed to the terms and conditions which can be found in the setup.exe file in the Install Tutorials folder of the Taste of Maya CD-ROM.

Questions? visit www.aliaswavefront.com/tasteofmaya

Character Setup

Note:

To see your Maya display as pictured, press 6 to transfer to textured mode and Shading → Shade Options → XRay.

4 In the front view move the leg over so that it matches thegeometry of the right leg n Press w to use the move tool.
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Click on the right arrow of the manipulator to constrain the movement to the x-axis. Use the MMB to move the leg to fit in the geometry If you want to change the joint display size select Display → Joint Size and choose a different size

5 In the side view build the back with Skeleton → Joint Tool as shown below n Place thefirst joint slightly above the hip joint. There should be eight joints in total.
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Press enter to complete the back skeleton

End joint

Start joint

Joints placed for the back 6 In the top view build the right arm joints with Skeleton → Joint Tool as shown below n The arm is made up of five joints starting at the clavicle.
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Press enter to complete the skeleton.

 January 2000,Alias|Wavefront, a division of Silicon Graphics Limited. All rights reserved. By using this tutorial, you have agreed to the terms and conditions which can be found in the setup.exe file in the Install Tutorials folder of the Taste of Maya CD-ROM.

A Taste of Maya 3

Character Setup

Questions? visit www.aliaswavefront.com/tasteofmaya

Start joint (clavicle) End joint

shoulder jointJoints placed for the right arm 7 Move the skeleton chain up to fit in the arm n Use the move tool and constrain the movement to the y-axis using the manipulators. 8 Select the shoulder joint and rotate and scale it so that the bones are oriented correctly with the arm

Adjusting the arm bones to match the arm geometry 9 Select the right clavicle joint and shift select the joint at the base of...
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