What Da F***?
GUI_TO_WORLD_X=160.000000
GUI_TO_WORLD_Y=125.000000
bModAuthor=False
MenuMouseSens=1.000000
MouseOverSound=None
ClickSound=None
EditSound=None
UpSound=None
DownSound=None
bEmulatedJoypad=False
bJoyMouse=False
bHideMouseCursor=False
JoyDeadZone=0.300000
GridSize=5
bSnapToGrid=False
ResolutionX=1024
ResolutionY=768
bDontDisplayHelpText=FalseDblClickWindow=0.300000
WaitingString=Waiting for other players...
;AutoLoad=(ClassName="SwatGui.SwatMainMenu",ObjName="SwatMainMenu")
;AutoLoad=(ClassName="SwatGui.SwatCampaignMenu",ObjName="SwatCampaignMenu")
;AutoLoad=(ClassName="SwatGui.SwatCustomMissionMenu",ObjName="SwatCustomMissionMenu")
;AutoLoad=(ClassName="SwatGui.SwatBriefingMenu",ObjName="SwatBriefingMenu");AutoLoad=(ClassName="SwatGui.SwatLoadOutMenu",ObjName="SwatLoadOutMenu")
;AutoLoad=(ClassName="SwatGui.SwatDebriefingMenu",ObjName="SwatDebriefingMenu")
;AutoLoad=(ClassName="SwatGui.SwatServerBrowserMenu",ObjName="SwatServerBrowserMenu")
;AutoLoad=(ClassName="SwatGui.SwatServerSetupMenu",ObjName="SwatServerSetupMenu")
;AutoLoad=(ClassName="SwatGui.SwatMPPage",ObjName="SwatMPPage");AutoLoad=(ClassName="SwatGui.SwatGameSettingsMenu",ObjName="SwatGameSettingsMenu")
;PackageNames=TempGuiPackage
VIPTimerText=VIP Time Remaining:
RDTimerText=Bombs Remaining: %1/%2
ViewingFrom=Now viewing from:
ViewingFromNone=
ViewingFromVIP=Now viewing from the VIP:
SwatWin=SWAT has won the round!
SuspectsWin=The Suspects have won the round!
GameTied=The round has ended in a tie!
DisarmBomb=SWAT has disarmed abomb!
SwatRespawnEvent=SWAT reinforcements have arrived.
SuspectsRespawnEvent=Suspect reinforcements have arrived.
BothTeamsRespawnEvent=Reinforcements have arrived.
VIPSafe=The VIP has escaped! SWAT wins!
VIPRescued=SWAT has freed the VIP!
VIPCaptured=Suspects have captured the VIP!
YouAreVIP=You are the VIP! You must now avoid capture and escape.
WinSuspectsBadKill=The Suspects havekilled the VIP! The suspects win the round.
WinSwatBadKill=The Suspects have killed the VIP too soon! SWAT wins the round.
WinSuspectsGoodKill=SWAT accidentally killed the VIP! The suspects win the round.
;AutoLoad=(ClassName="SwatGui.SwatObjectivesPopupMenu",ObjName="SwatObjectivesPopupMenu")
;AutoLoad=(ClassName="SwatGui.SwatScorePopupMenu",ObjName="SwatScorePopupMenu")
MissionCompleted=Youhave [c=00ff00]COMPLETED[\c] the mission!
MissionFailed=You have [c=ff0000]FAILED[\c] the mission!
ObjectiveShown=You have received a new objective!
SuspectsWinRD=[c=ff0000]The Suspects have won the round!
SwatWinRD=SWAT has disarmed all the bombs!
PreGameText=Time before round begins:
MidGameText=Round time remaining:
PostGameText=Time before next round:
DLG_OK=OK
DLG_Yes=YESDLG_Continue=CONTINUE
DLG_Retry=RETRY
DLG_Ignore=IGNORE
DLG_No=NO
DLG_Abort=ABORT
DLG_Cancel=CANCEL
TenSecWarning=10 Seconds!
;AutoLoad=(ClassName="SwatGui.SwatServerSetupMenu",ObjName="SwatServerSetupMenu")
OneMinWarning=1 Minute left!
FontNames=fntSwatLarge
FontNames=fntSwat
FontNames=fntSwatOSLarge
FontNames=fntSwatOS
FontNames=fntSwatOSBoldLarge
FontNames=fntSwatOSBoldFontNames=fntSwatLCD
StyleNames=STY_RoundButton
StyleNames=STY_SquareButton
StyleNames=STY_ListBox
StyleNames=STY_ScrollZone
StyleNames=STY_SliderCaption
StyleNames=STY_SliderButton
StyleNames=STY_SliderLeft
StyleNames=STY_SliderRight
StyleNames=sty_lunarelement
StyleNames=sty_lunarblue
StyleNames=sty_lunarred
StyleNames=sty_ccielement
StyleNames=sty_cciblue
StyleNames=sty_cciredStyleNames=STY_DefaultTextStyle
StyleNames=sty_equiplabel
StyleNames=sty_combobox
StyleNames=sty_checkbox
StyleNames=sty_combobutton
StyleNames=sty_ammocount
StyleNames=sty_feedback
StyleNames=sty_basicbutton
StyleNames=STY_MenuButton
StyleNames=STY_QuitButton
StyleNames=STY_DefaultPanel
StyleNames=STY_DialogPanel
StyleNames=STY_BlackBack
StyleNames=STY_SwatLabel
StyleNames=STY_Objectives...
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