a Masterpiece

Páginas: 6 (1453 palabras) Publicado: 18 de abril de 2012
A Master is a visionary capable of materializing his own vision while currently expanding our own.
Sometimes, as in the case of Michelangelo's statue of the Virgin Mary holding her dying son - 'The Pieta' - this is a masterpiece that is simply perfect in the same way a rose is perfect, nothing could be added nor anything done to improve it.
A Masterpiece is the work of an artist who has beenabsorbed by the spirit of his/her times and can transform a personal experience into a universal one. Masterpieces make us forget the artists, and instead direct our attention to the artists works. We may wonder how a particular work was executed, but for the time being we are transposed, so deeply brought into this creation that our consciousness is actually expanded.
You know when you'veencountered a masterpiece because it stays with you for the rest of your life.
Although there are differentiating criteria on the exact elements involved in selecting a masterpiece, there are common qualities that every masterpiece shares. Some sort of feeling must be evoked, whether it's curiosity, awe, or disgust. There should be style, technique, balance, and harmony. It is helpful to discussperspective and form, but still, this would not describe that elusive element essential to any moving work, and motive is another important factor.
A masterpiece serves as a window to the past. The Greco-Roman period has given us great works that have miraculously survived intact through the ages. Sculptures depicting the human form such as the Roman Discobolos or powerful winged goddesses like the GreekNike of Samothrace—are vivid examples of the importance beauty, strength, movement, and athletic ability played in Classical times. We may not know who the masters were, but their mastery communicates universal values that have not faded with the passage of time.
 
What determines the value of a Masterpiece (or any work of art)?
1. Energy or work input i.e. time and effort spent creatingthe piece
2. Rarity
3. Quality, skill
4. Age,
5. Provenance (history)
6. Subject matter
7. Universal appeal
These seven factors, when combined in various degrees of importance, can indicate how works of art can be quantified. Eventually it's art historians, critics, dealers, and collectors who decide what becomes a Masterpiece.

10 videogame masterpieces:
* 1.- SuperMario Kart: Super Mario Kart (スーパーマリオカート Sūpā Mario Kāto?) is a go-kart racing video game developed by Nintendo EADfor the Super Nintendo Entertainment System (SNES). The first game of the Mario Kart series, it was launched in Japan on August 27, 1992, in North America on September 1, 1992, and in Europe on January 21, 1993. Selling eight million copies worldwide, the game went on to become thethird best selling SNES game of all time.[5] Super Mario Kart was re-released on the Wii's Virtual Console in Japan on June 9, 2009, North America on November 23, 2009, and in Europe on April 2, 2010.

* 2.- Tetris: Tetris (In Russian: Тетрис) is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was workingfor the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, Russian Soviet Federative Socialist Republic. He derived its name from the Greeknumerical prefix tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.

* 3.- Grand Theft Auto: Grand Theft Auto(abbreviated as GTA) is a1997 action-adventureopen worldvideo gamecreated bygames developerDMA Design(now Rockstar North) and published byBMG Interactive. The game allows the player to take on the role of a criminal who can roam freely around a big city. Various missions are set for completion, such as bank robberies, assassinations, and other crimes. It is the first in the Grand Theft Auto series that has thus far spanned ten standalone games and three expansion packs....
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