Lista De Movimientos De Tekken Tag 2

Páginas: 191 (47683 palabras) Publicado: 11 de marzo de 2013
d - tap down once

1.18
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|____| \___ >__|_ \__|_ \\___ >___| / |____| (____ /\___ /
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\_/ __ \ /

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|( ) | /| | \/ | \/ __ \| Y Y \ ___/| | \ |

\ __\

U/F - Hold stick up/forward
U/B - Hold stick up/backSS - Short Sidestep (u,N or d,N)
QCF - Quarter circle forward (Circle stick from down to forward)

|____| \____/|____/ |__| |___| (____ /__|_| /\___ >___| /__|
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D/B - Hold stick down/back

N - Neutral joystick position (Joystick is not touched)

| / _ \| | \_ __ \/

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D/F - Hold stick down/forward

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D - Hold stick down
U - Hold stick up\//_____/

\__ ___/___ __ _________ ____ _____
_____/ |_

u/b - tap up/back once

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____/__/____ > |__|
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~ - Moves must be done IMMEDIATELY after the other

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_ - Or (When used between two moves, they are interchangeable)
> - Move following the > has the option of being slightly delayed
: - Move Following the : has to be precision timed to execute(Just
Frame)

*-*-*-BUTTON CONVENTIONS-*-*-*

# - Hold movement before the '#' until the end of string or until N
(Neutral)

__________________
| BUTTON LAYOUTS |

FC - Do move while in a full-crouched position

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ARCADE

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| PS3 / X360
|

1 - Left Punch

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2 - Right Punch
3 - Left Kick

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|5||

___ |

___/\

| ___ / \ / \ |
| / \ |2| |5| |

4 - Right Kick
5 - Tag

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|/ \

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||1|

| ___ / \
It's very important to | / \ | 4 |

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L1/LB |

FD/FA - "

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___

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"

Face Up / Feet Away from opponent

[] - Brackets surrounding an item indicate an optional output
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|3|

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Face Up / Feet Towards opponent

Clean - Clean Hit(Hitting your opponent from a very close range)
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/\

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Face Down / Feet Away from opponent

"

CH - Counterhit (Hitting your opponent during their move execution)

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"

FU/FT - "
FU/FA - "

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FD/FT - Lying on the ground Face Down / Feet Towards opponent

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/\

numeric conventions of the | \___/
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BT - Back turned towards opponentR1/RB |

|4|

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become familiar with the | | 3 | \___/

buttons.

|___| |

|2|
\___/

WS - Do move While standing up (Returning the stick to neutral from
a crouch)
RN - W hile running (f,f,f or f,F#)

| | 1 | \___/ \___/ | ___

|

___ |

|

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() - Parenthesis indicates a stance name or groups moves for easier
reading
{} - Curved brackets indicate the buttonsneeded to break a throw
. - Pause 1/3 a second between button presses (Tenstring timings
only)
(B!) - Bounding Re-Juggle (Sample Juggles only)

------------------------------------------------*-*-*-ATTACK STATUS CONVENTIONS-*-*-*
*-*-*-MOVEMENT CONVENTIONS-*-*-*

f - tap forward once
b - tap backwards once

d/f - tap down/forward once
d/b - tap down/back once

*Juggles* - Move knocksopponent into the air, allowing for
additional hits
*Stuns* - Opponent will be stunned after the move hits
*Parries* - Move will auto-negate an opponent's incoming attack

*Cancels* - Move can be stopped before execution
*Agaist Wall* - Move must be done with your back against a wall

N
distance

Shoulder, Stomp or Tackle depending on run

*Unblockable* - Move cannot be blocked*Bounds* - When move is used to end a juggle, opponent will be rejuggled up

Knockdown Recovery Moves (When On Ground FU/FT)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(1_2_3_4)

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-

f

Tech Roll *Hit as SOON as you hit the ground*
Roll Forwards

3
4

NEW TEKKEN TAG TOURNAMENT 2 MOVES

Rising Low Kick...
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