Crear Un Game

Páginas: 3 (525 palabras) Publicado: 25 de septiembre de 2011
KILL RED !!!
Game documentation and HowTo guide.
This document contains:
1. Package description and contents.
2. A description of the game's library items.
3. A guide on how to change:textures, background, GUI, music and
how to create your own level

Package Description and contents
Kill Red is a physics based logic game. Drop down red cubes and save green cubes. If green is dead youlost the game. You can delete any other object with mouse first button.
The music is created by me and you can use it whatever you want.
A Description of the Game's Library Items
Open the gameproject to look at the library folders:

v Codes: Here is small pieces of code you add to your prefabs to make them interactive. You'll find a script for sellecting levels, cube remover, script forrestarting, etc.

v Fonts: Contains the fonts for ingame texts.

v Materials: Contains the materials (not textures) used within Unity.

v Prefabs: These are the objects you actually play within-game, comprised from several elements put together in a single object (3d model, script, sound, etc). For example, the Good(green cube) Prefab has texture on it and rigid body(for physics simulation)with a script to make it interactive, and a sound.

v Scenes: The start, end, and main game scenes which you play.

v Psds: Contains all textures in PSD format.

v Sounds: Contains my music andcracking sound.

A Guide on how to Change the Game's Settings:
Cube’s textures
Click on the cube object in the hierarchy or in the scene view. In the inspector you can set the cube’s texture byclicking on the texture box or drag and drop any texture on it.

Background
Click on the background2 object in the hierarchy. In the inspector you can change the texture as in previous example.
guiClick on the any gui object(next level, restart, musicswithch) in the hierarchy. In the inspector you can set the 3 type textures: normal texture, mouse over texture and for musicswith you can set...
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