Manual Autoware

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1.0 Getting Started
1.1 Starting Authorware
(1) Please launch Authorware Professional from the At Ease menu.
(2) Go to the File menu and Open file multdev in the AuthorwareDemo
folder, which is inside the CS4984 folder, that is on the Assignments disk.
You will see a Design Window entitled “multdev, as well as the Authorware icon
palette.

The Design Window is where you “program” in Authorware.Authorware
applications are created by selecting icons from the palette (shown to the left in the
illustration) and placing them on the flowline (the line that goes from the top to the bottom

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of the Design Window). Different icons perform different functions. In general, icons are
executed along the flowline from top to bottom, much like the statements in a traditional
programming language areexecuted from the top to the bottom of the file in which they are
located. (However, Authorware, like a programming language, contains branching
constructs which affect the program flow.) Note that there are icons already present on the
flowline:

The first icon, entitled “Titlebar” displays a grey bar with the title “Multimedia
Development” at the top of the screen. This type of icon is referredto as a Display Icon.
The second icon, entitled “Time”, displays the time at the upper left corner of the
screen.
The third icon, entitled “Window”, displays a window within which the content of
this presentation will be displayed.
The fourth icon, entitled “Initialize variables”, is a Calculation Icon. This icon
contains lines of code which initialize the various variables used in this program.The fifth icon, a Display Icon entitled “Page number”, displays the current page
number, as well as the total number of pages.

1.2 Running the Program
Let’s see what out program does thus far. Authorware lets you run your program
at any time to see if it works the way you have intended.
1) To run the program, select “Run” from the “Try It” menu (or press
Apple R).
You should see a screen thatlooks like this:

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This is the Presentation Window. This is the window in which your Authorware
program will run. In addition, you can make modifications to the way your program will
appear to the user here (draw and import graphics contained in Display Icons, move and
resize buttons and graphics, etc.).
2) To return to the Design Window, press “Command J”.
Now, you will see the Design Windowagain. Authorware lets you switch back
and forth between the Design and Presentation Windows at will. This is an extremely
useful feature, as it eliminates the need for lengthy compilation; you can immediately see if
your program is working properly, and then go and make any necessary changes.
In addition, through the use of the Presentation Window, Authorware lets you
make certain changes (drawgraphics, move graphics, movies, and buttons, etc.) much
more easily than in a traditional programming language.

2.0 Creating a Page Turning Interaction
In this lesson, we’ll create pushbuttons that allow the user to turn pages in the
course we’re going to develop.
Note: You should be sure to periodically save your work - to do so at any
time, simply select “Save” from the “File” menu (when you seethe Design
Window - since we have a full screen Presentation Window, the menus
aren’t available when the Presentation Window is visible). Use your
diskette for “save” of each new version.

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2.1

The Interaction Icon

1) Drag an Interaction Icon from the icon palette onto the flowline (below
the other icons on the flowline).
An Interaction Icon looks like this
. Interaction Icons are used tocreate user
interactions (allowing the user to press buttons, enter text, etc.) Notice that to the immediate
right of the icon is the highlighted word “Untitled”. This is the icon title.
Note that if you ever find that a window is not big enough, you may resize it. The
control for resizing a window may be found in the lower right-hand corner of the window.
Simply click on this control and, while...
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