Argonnath

Páginas: 116 (28782 palabras) Publicado: 29 de octubre de 2012
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||| KINGDOM HEARTS FINAL MIX+/RE:COM |||
||| GUIDE |||
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| TABLE OF CONTENTS: |
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| 1. Kingdom Hearts 2: Final Mix+ |
| 1.0. Basics |
| 1.1. Menu layout |
| 1.2. Sora's abilities |
| 1.3. Sora's ability progression |
| 1.4. Friends' abilities|
| 1.5. Equipment |
| 1.6. Synthesis & XIII mushrooms |
| 1.7. Gummi ship |
| 1.8. Cutscenes |
| 2. Kingdom Hearts Re: Chain of Memories |
| 2.0. Basics |
| 2.1. Menu layout |
| 2.2. Cards |
| 2.3. Sleights|
| 2.4. Sleight/card progression |
| 2.5. Sora cutscenes |
| 2.6. Riku cutscenes |
| 3. Credits |
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||| 1. KINGDOM HEARTS 2: FINAL MIX+ |||
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===========
1.0. BASICS
===========


In this section, I go over afew things that are worth knowing but are hard to
find or are unavailable in other guides.

If you are completely new to Kingdom Hearts 2, first read the manual online
for the original game:
http://www.replacementdocs.com/download.php?view.4781
Then, try skimming through the Basics sections of walkthroughs.

Warning: The functions of Circle and X are switched for Japanese releases! Thismeans that you now push Circle to attack instead of X!


COMBOING
--------

Sora attacks using combos. Normally, he does two weak "combo attacks" followed
by one strong "finishing move". He then pauses and is temporarily vulnerable.
Combo attacks and finishing moves can be either sword swings or spells, and
they can be mixed and matched. For example, you can do two sword swingsand
then cast Blizzard as a finishing move.

There are several exceptions, however. First of all, there are abilities
that increase or decrease how many combo attacks you do in one combo (Combo
Plus and Negative Combo), and there is an ability that increases the number
of finishing moves you do in one combo (Finishing Plus). Combo Plus makes
individual combos more damaging but increases thechance that you will be
counter-attacked or hit from behind. Negative Combo makes individual combos
weaker, but it allows you to get to finishing moves faster and safer. It is
particularly good for mini-games.

Reflect makes this more complicated. Used as a combo attack, it makes you
invincible for a short time. Used as a finishing move, it does that AND it
damages nearby enemies (butleaves you vulnerable afterwards). If something
hits your reflect spell, it automatically becomes a finishing move, thereby
skipping part of your combo. Thus, a single Reflect can do damage if you are
attacked while it is up. This can actually be bad if you want to stay
invincible longer, but you can prevent it from happening by Reflecting again
right away. Confusing? Heck yeah. Similarly,...
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