Examen 5Gradro

Páginas: 17 (4141 palabras) Publicado: 22 de abril de 2012
3D Pinball for Windows
Space Cadet Table Rules and Game Strategy
Copyright (c) Cinematronics 1995
 
 
Table Of Contents
1.0 Overview
2.0 Basic Strategy
3.0 Intermediate Strategy
4.0 Advanced Strategy
5.0 Table Components
6.0 General Table Rules
 
1.0 Overview
This document contains the complete rules for the space cadet table in 3D Pinball for Windows. It was created for Microsoftby Maxis and Cinematronics.
To view a picture of the space cadet table that identifies the bumpers, lights, rebounds, target banks, and other objects on the table, double-click the Table.bmp file in the Pinball subfolder of your Microsoft Plus! folder.
The goal of the game is to progress in rank from Space Cadet to Fleet Admiral. This is achieved by selecting and completing a series of missions.New and more challenging missions become available as you progress in rank.
The game is divided into three levels of play; basic, intermediate, and advanced. The objective of all levels is to achieve the highest point total. The more advanced the level of play, the greater the point reward.
 
2.0 Basic Strategy
At the most basic level of play, you do not need to understand how to progress inrank or accomplish missions. You can play to simply score points by hitting objects on the table. Score values are small but are easy to obtain.
 
3.0 Intermediate Strategy
At the intermediate level of play, you complete simple sequences or perform specially timed shots to gain additional play modes and higher point rewards. At this level, nudging the table helps you attain these goals.
3.1Skill Shot
You perform a skill shot by launching the ball only partway up the deployment chute and letting it fall back down the chute and onto the main table. Points are awarded based on how many deployment lights are lit:
Number of Lights Points Awarded
One 15,000
Two 30,000
Three 75,000
Four 30,000
Five 15,000
Six 7,500
3.2 Reflex Shot
You get 25,000 points for a reflex shot when theball has just exited the launch ramp or hyperspace chute and you execute a quick return shot back to the same location. The reflex shot light in the hyperspace chute is set each time the ball lands in the hyperspace kickout. The reflex shot light for the launch ramp is set each time the ball drains from the ramp and it must be on to obtain the points. The reflex shot light goes off after fiveseconds.
3.3 Bonus
To activate the bonus, you must knock down the targets in the booster target bank three times. 25,000 bonus points are awarded when the ball drains or before the ball drains if the bonus light is on and the ball passes through the bonus lane.
3.4 Jackpot
To activate the jackpot, knock down all the targets in the booster target bank twice. You get 20,000 jackpot points aftershooting the ball into the hyperspace chute twice. After that, points are added to the jackpot if you hit special table components or perform special actions. Points are not added while the jackpot is not active.
3.5 Gravity Well
To activate the gravity well, you must shoot the ball into the hyperspace kickout five times in a row. When the gravity well is active, gravity shifts to the center of thetable. If the ball gets stuck on the gravity well, it is shot out in a random direction and you are awarded 50,000 points. After the ball is ejected, the gravity well is turned off.
3.6 Nudging and Tilting the Table
You can nudge the table to the left, to the right, and upwards. If you nudge the table too much, it will tilt. When the table tilts, all components stop working until the ball drainsand the tilt light, which is a large, red X above the left rebound, goes on. The table is reset with the next ball.
 
4.0 Advanced Strategy
At the advanced level, you complete missions and receive promotions to move up in rank from Cadet to Fleet Admiral. Your current rank is tracked by the rank lights (the inner ring of nine lights in the center of the table.) Your progress is tracked by the...
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