Homm5 Game Modified

Páginas: 10 (2332 palabras) Publicado: 7 de octubre de 2012
; /////////////////////////////
[Window]
Name=Gothic3
Left=0
Top=0
Right=1024
Bottom=768
RefreshRate=0
AdapterNumber=0
Fullscreen=true
Center=true
CaptureCursor=true
; /////////////////////////////

[Engine.Setup]
IgnoreUserOptions=false; Saves Mountlistfile for faster startup
; Editor saves Mountlist for default
; Should be disabled in shipped releases
File.SaveMountlistFile=false

; Vegetation view range
VegetationAdmin.ViewRange=3500.0
;Vegetation Quality = high, med, low
VegetationAdmin.Quality=high
; Bloom filter highligth threshold
PostprocessingAdmin.BloomHighlightThreshold=0.5
; Active post processing effect
; -1 = no effect active
; 0 = bloom
PostprocessingAdmin.ActiveEffect=0

;Debugoutput in console, default = normal
Debug.Filter=normal
Debug.ExceptionHandlerEnable=true


; Memorycorruption monitor verifies every frame heap allocated by genome system.
; only fordebugging purposes, this function enabled can cause heavy performance stalls.
; use this function with care, and if possible only in small projects/worlds
; Heapprofiling system must be activated to use this system !
Debug.MemoryCorruptionMonitor=false; ==================================
; GfX Library, currently DirectX 9.b
; only hw processing devices please -> no DX7 cards allowed !
;==================================
Gfx.Lib=DX9
Gfx.HWVertexprocessing=true
Gfx.ThreadSave=false

; ==================================
; DEFAULT CAMERA SETTINGS -> APPLICATION START
;==================================
; FOV in degrees
Camera.FOV=60
Camera.ZNear=25.0
; Devnote: decrease far clipping plane range to avoid z fights -> decrease if sky system is integrated
Camera.ZFar=10000.0Camera.ZFarLowPoly=70000.0
Camera.ZBias=0.005
; ==================================
; DEFAULT CACHE SIZES FOR GLOBAL CACHEADMIN
; Use with care: greater values can cause heavy performance problem on smallersystems
; ==================================
Cache.SizeImage=128000000
Cache.SizeMaterial=40000000
Cache.SizeMesh=70000000
Cache.SizeSound=80000000
Cache.SizeCollisionMesh=40000000
Cache.SizeAnimation=40000000
Cache.SizeSpeedTree=10000000

; ==================================
; NUMBER OF...
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