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N v1.4 / Ned v.1.1

Ned (level editor) manual



copyright © Metanet Software Inc. 2005
Raigan Burns / Mare Sheppard
metanet at harveycartel dot org



--------------------------------Table of Contents-------------------------------

1. General Stuff
2. Getting Started
3. Tips for Designing Levels
4. Editing Levels
5. About Level Data
6. Playing inDebug Mode
7. Playing and Recording Demos



----------------------------------------Section 1 – General Stuff

Ned is what we call the level editor for N: N-ed (editor) – hey, we thought it was clever. Anyway, Ned is built
right in to the release version of N, so you can get started creating levels without having to run another application.

Unfortunately, the interface is not designedfor ease of use. Due to time constraints, we were not able to get
it to that point – but it is useable, and we find that once you get the hang of it, designing levels is pretty fun. It's not as finished as the rest of N, but it's functional, and we apologize for the lack of pleasing aesthetics.

Ned v1.1 brings some exciting changes to the proverbial table. These are explained in Section 4,Editing Levels. Check it out!

----------------------------------------Section 2 – Getting Started

Double click the Flash projector to start N. At the main menu, press the [~] or [|] (vertical bar) key. If you have an international keyboard, try the [ö] (circle with two dots above it) key.

Pressing [~] / [|] pulls up the debug menu.







In order to understand how to use Ned,you’ll need to understand debug mode. First, a bit about what each menu command does.

The debug menu looks like this:

[M] Main menu
[L] Load level (from textbox)
[S] Save level (to clipboard)
[J] Load empty map
[H] Load full map
[E] Edit level
[R] Reset objects
[T] Reset+edit
[P] Continue playing level

[1] Begin recording demo
[2] Stop recording demo
[Q] Begin demo playback(WARNING: resets objects)
[W] End demo playback
[3] Load demo (from textbox)
[4] Save demo (to clipboard)




[M] Return to main menu
This will bring you to the game’s menu, where you can choose to read the story, see the help and start or continue a new game of N. Make sure you save your level data before going here.


[L] Load level (from textbox)
This loads level datafrom the top textbox (pressing [L] brings up the text boxes – the top text box is for level data, and the bottom one is for demo data).

[S] Save level (to clipboard)
This saves the current level data to the top textbox and to the clipboard. You can then paste it into a text file by pressing [CTRL] +[V].

[J] Load empty map
This feature loads a new empty map you can start with.[H] Load full map
This feature loads a new full map you can start with.


[E] Edit level
Press this key to pull up Ned’s menu and begin creating / editing levels without resetting objects.
At the editor menu, pressing [insert] ([help] on an Apple pro keyboard) or [numpad 0] allows you to edit
objects, and [delete] or [numpad .] allows you to edit ground tiles. Seesection 4 for more information.










[R] Reset objects
This resets all the objects in the level to their initial states. This is useful if you die while testing and want to have another go.


[T] Reset+edit
Press this key to pull up Ned’s menu and begin creating / editing levels after resetting objects.
At the editor menu, pressing [insert] ([help] on anApple pro keyboard) or [numpad 0] allows you to edit
objects, and [delete] or [numpad .] allows you to edit ground tiles. See section 4 for more information.


[P] Continue playing level
This command refers to the debug environment, and not to the real game environment. Some of the keys are different than when you’re playing N – see Section 6 for more info on debug gameplay....
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