Lista De Movimientos De Tekken Tag 2
1.18
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|( ) | /| | \/ | \/ __ \| Y Y \ ___/| | \ |
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U/F - Hold stick up/forward
U/B - Hold stick up/backSS - Short Sidestep (u,N or d,N)
QCF - Quarter circle forward (Circle stick from down to forward)
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D/B - Hold stick down/back
N - Neutral joystick position (Joystick is not touched)
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D/F - Hold stick down/forward
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D - Hold stick down
U - Hold stick up\//_____/
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u/b - tap up/back once
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~ - Moves must be done IMMEDIATELY after the other
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_ - Or (When used between two moves, they are interchangeable)
> - Move following the > has the option of being slightly delayed
: - Move Following the : has to be precision timed to execute(Just
Frame)
*-*-*-BUTTON CONVENTIONS-*-*-*
# - Hold movement before the '#' until the end of string or until N
(Neutral)
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| BUTTON LAYOUTS |
FC - Do move while in a full-crouched position
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ARCADE
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| PS3 / X360
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1 - Left Punch
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2 - Right Punch
3 - Left Kick
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4 - Right Kick
5 - Tag
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It's very important to | / \ | 4 |
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L1/LB |
FD/FA - "
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"
Face Up / Feet Away from opponent
[] - Brackets surrounding an item indicate an optional output
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Face Up / Feet Towards opponent
Clean - Clean Hit(Hitting your opponent from a very close range)
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Face Down / Feet Away from opponent
"
CH - Counterhit (Hitting your opponent during their move execution)
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FU/FT - "
FU/FA - "
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FD/FT - Lying on the ground Face Down / Feet Towards opponent
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numeric conventions of the | \___/
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BT - Back turned towards opponentR1/RB |
|4|
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become familiar with the | | 3 | \___/
buttons.
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WS - Do move While standing up (Returning the stick to neutral from
a crouch)
RN - W hile running (f,f,f or f,F#)
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() - Parenthesis indicates a stance name or groups moves for easier
reading
{} - Curved brackets indicate the buttonsneeded to break a throw
. - Pause 1/3 a second between button presses (Tenstring timings
only)
(B!) - Bounding Re-Juggle (Sample Juggles only)
------------------------------------------------*-*-*-ATTACK STATUS CONVENTIONS-*-*-*
*-*-*-MOVEMENT CONVENTIONS-*-*-*
f - tap forward once
b - tap backwards once
d/f - tap down/forward once
d/b - tap down/back once
*Juggles* - Move knocksopponent into the air, allowing for
additional hits
*Stuns* - Opponent will be stunned after the move hits
*Parries* - Move will auto-negate an opponent's incoming attack
*Cancels* - Move can be stopped before execution
*Agaist Wall* - Move must be done with your back against a wall
N
distance
Shoulder, Stomp or Tackle depending on run
*Unblockable* - Move cannot be blocked*Bounds* - When move is used to end a juggle, opponent will be rejuggled up
Knockdown Recovery Moves (When On Ground FU/FT)
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(1_2_3_4)
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f
Tech Roll *Hit as SOON as you hit the ground*
Roll Forwards
3
4
NEW TEKKEN TAG TOURNAMENT 2 MOVES
Rising Low Kick...
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