News In Videogame Market For Ib

Páginas: 6 (1338 palabras) Publicado: 20 de enero de 2013
IB Economics—Internal Assessment Coversheet

|School code |Name of school |
| |International school of Bogota |
|Candidate name|Leonardo Melo Rodriguez |
|Candidate number |Dxd080 (000681-009) |
|Teacher |Jorge Eduardo Baquero Cañas|
|Title of the article |Game show highlights smartphone offerings |
|Source of the article |http://www.japantimes.co.jp/text/nb20120921a2.html |
|Date the article was published|Friday, September 21 of 2012 |
|Date the commentary was written |Wednesday, 21 of 2012 |
|Word count (750 words maximum) |748 words.|
|Section of te syllabus the article relates to | |
|(please tick the one that is most relevant) |ο Section 1: Microeconomics |
| |ο Section 2:Macroeconomics |
| |ο Section 3: International economics |
| |ο Section 4: Development economics|









By KAZUAKI NAGATA


Staff writer





Producing more quality social games will be a key to succeeding in the growing smartphone video game market as devices become more powerful and high-speed networks spread, according to Yoshikazu Tanaka, the president of game site operator Gree Inc.





Tanaka made the comments in a speech Thursday to help kick off the TokyoGame Show at Makuhari Messe in Chiba, the industry's top event.





"There will be smartphones that are more capable than computers," Tanaka predicted. "The question is, what kinds of games can we provide to users?"





In all, 209 companies from around the world will showcase a record 1,043 titles at the annual four-day software and hardware exhibition, according to the ComputerEntertainment Supplier's Association.





Developers are expected to unveil more game titles for smartphones as sales of console games wind down.


The event is expected to draw roughly 195,000 gaming fans, with 1,609 booths offering hands-on testing of new games and other offerings, the organizer said.





Tanaka, who also spoke at the event in 2011, said the smartphones havespread quickly over the past year, which was reflected in the number of games on display: 256, or about three times more than last year.





To date, games for smartphones have tended to be simple on the theory that they are played merely to kill time rather than settling in for hours.





But Tanaka, whose company's social games have helped fuel its rapid growth, said as hardware specs...
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