Videogames Genres

Páginas: 6 (1425 palabras) Publicado: 14 de junio de 2012
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VIDEO GAME GENRES

The sorts of Video games are a form of classification, denoting a set of games that have a number of common elements. Throughout the history of gaming elements that have shared many of the same have been used to classify as a genre to those who have followed them in style and form, just as happened with the music and film.Video games can be categorized as one gender or another depending on their graphical representation, the type of interaction between player and machine, the setting and gameplay, the latter being the most commonly used criterion to consider.
ACTION
Beat 'em up
The beat'em up also called "fighting videogame for progression" are game-like battle, with the difference that in this case, playersmust battle a large number of individuals as they move along several levels. In the beat'em up is usually possible to play two or more people at once in a cooperative manner to facilitate progress.
Fight
The fighting game, as its name suggests, recreate battles between characters controlled by both a player and the computer. The player sees the fighters from the side, as if it werea spectator. Such games place special emphasis on martial arts, real or fictitious(usually impossible to imitate), or other types of fighting without weapons like boxing or wrestling. Other games let you also use weapons such as swords, axes, hammers, etc..or ranged attacks, usually of magical or ethereal.
Shooting
-First Person Shooter. In the video game first person shooter, also known as FPS, the basic actionsare moving the character and use a weapon, a weapon is advertised in the foreground screen and the player can interact with it. This approach has the goal to give the impression of the character and allow a strong identification (first person perspective). The three-dimensional graphics enhance this impression.
-Shooting in the third person. The video game third person shooter, also known as TPS,are based on the alternamiento between shots and fight or interaction with the environment, but unlike games look (first person), is played with a character seen from behind and sometimes from an isometric perspective. These games sacrifice accuracy by great freedom of movement.
-Shoot 'em up.This kind of shooting games is based on the continued use of a weapon, with the difference of the othersections that you spend most of the time shooting, often the screen is full of bullets, both belonging to the enemy. It is common in this genre different types of weapons, or the improvement of available automatic feed or side, and clashes with huge heads at the end of each mission, which in most cases, take up more than half of the screen .
Stealth
Stealth video games are a relatively newgenre. Although the first installment of the Metal Gear series, the flagship of this kind appeared in 1987, the genre was not popularized infiltration to the exit of Metal Gear Solid in 1998. These games are based on stealth, stealth and strategy rather than seeking direct confrontation with the enemy.
Platforms
In the platform game the player controls a character who must move around the stageavoiding physical obstacles, either jumping, climbing or squatting. In addition to the displacement capabilities as jumping or running, the characters of platform games often have the ability to conduct attacks that allow them to defeat their enemies, becoming action games. Initially the characters moved by a horizontal development levels, but with the advent of 3D graphics this development has expandedinto all possible directions.
Simulation
This genus is characterized to score an aspect of real life, led to a game where you have total control of what happens. Many of them focus on the player to do intrude believe that what is happening is real, especially with the kinds of combat simulation or pilot. In other subcategories, you take a concept or a situation and allow the user to...
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