Blender 3D

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Blender HotKeys In-depth Reference
Relevant to Blender 2.36 - Compiled from Blender Online Guides

Window HotKeys
Certain window managers also use the following hotkeys. So ALT-CTRL can be substituted for CTRL to perform the functions described below if a conflict arises. CTRL-LEFTARROW. Go to the previous Screen. CTRL-RIGHTARROW. Go to the next Screen. CTRL-UPARROW or CTRL-DOWNARROW. Maximisethe window or return to the previous window display size. SHIFT-F4. Change the window to a Data View SHIFT-F5. Change the window to a 3D Window SHIFT-F6. Change the window to an IPO Window SHIFT-F7. Change the window to a Buttons Window SHIFT-F8. Change the window to a Sequence Window SHIFT-F9. Change the window to an Outliner Window SHIFT-F10. Change the window to an Image Window SHIFT-F11.Change the window to a Text Window SHIFT-F12. Change the window to an Action Window

fileformat is as indicated in the DisplayButtons. The window becomes a File Select Window. CTRL-F3 (ALT-CTRL-F3 on MacOSX). Saves a screendump of the active window. The fileformat is as indicated in the DisplayButtons. The window becomes a FileWindow. SHIFT-CTRL-F3. Saves a screendump of the whole Blender screen. Thefileformat is as indicated in the DisplayButtons. The window becomes a FileWindow. F4. Displays the Logic Context (if a ButtonsWindow is available). F5. Displays the Shading Context (if a Buttons Window is available), Light, Material or World Sub-contextes depends on active object. F6. Displays the Shading Context and Texture Sub-context (if a ButtonsWindow is available). F7. Displays the ObjectContext (if a ButtonsWindow is available). F8. Displays the Shading Context and World Sub-context (if a ButtonsWindow is available). F9. Displays the Editing Context (if a ButtonsWindow is available). F10. Displays the Scene Context (if a ButtonsWindow is available). F11. Hides or shows the render window. F12. Starts the rendering from the active camera. LEFTARROW. Go to the previous frame.SHIFT-LEFTARROW. Go to the first frame. RIGHTARROW. Go to the next frame. SHIFT-LEFTARROW. Go to the last frame. UPARROW. Go forward 10 frames. DOWNARROW. Go back 10 frames. ALT-A. Change the current Blender window to Animation Playback mode. The cursor changes to a counter. ALT-SHIFT-A. The current window, plus all 3DWindows go into Animation Playback mode. IKEY. Insert Key menu. This menu differs fromwindow to window. JKEY. Toggle the render buffers. Blender allows you to retain two different rendered pictures in memory. CTRL-O. Opens the last saved file. QKEY. OK? Quit Blender. This key closes Blender.

Universal HotKeys

The following HotKeys work uniformly in all Blender Windows, if the Context allows: CTRL-LMB. Lasso select: drag the mouse to form a freehand selection area. ESC. • This keyalways cancels Blender functions without changes. • or: FileWindow, DataView and ImageSelect: back to the previous window type. • or: the RenderWindow is pushed to the background (or closed, that depends on the operating system). SPACE. Open the Toolbox. TAB. Start or quit EditMode. F1. Loads a Blender file. Changes the window to a FileWindow. SHIFT-F1. Appends parts from other files, or loads asLibrarydata. Changes the window to a FileWindow, making Blender files accessible as a directory. F2. Writes a Blender file. Change the window to a FileWindow. SHIFT-F2. Exports the scene as a DXF file CTRL-F2. Exports the scene as a VRML1 file F3. Writes a picture (if a picture has been rendered). The

Universal HotKeys (cont)
Blender quit is displayed in the console if Blender is properly closed.ALT-CTRL-T. TimerMenu. This menu offers access to information about drawing speed. The results are displayed in a pop-up. CTRL-U. OK, Save User defaults. The current project (windows, objects, etc.), including UserMenu settings are written to the default file that will be loaded every time you start Blender or set it to defaults by pressing CTRL-X. CTRL-W. Write file. This key combination allows...
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